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Returning 35 results for 'brawler bonus diffusing cleansing religion'.
Equipment
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic.
Feats
Player’s Handbook
one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Study. You can take the Study action as a Bonus Action.
Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
1 features, which are listed in the Monk Features table.
Monk Features
Level
Proficiency Bonus
Class Features
Martial Arts
Focus Points
Unarmored Movement
1
+2
Martial
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
table. See the multiclassing rules to determine your available spell slots.
Cleric Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Magic Items
Strixhaven: A Curriculum of Chaos
(History) or Intelligence (Religion) check while holding the primer, you can expend 1 charge to give yourself 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
flow through the shield’s grooves for 1 minute. While the shield is active, you gain the following benefits:
Blazing Soul. You have immunity to fire damage.
Cleansing Fire. As an action, you
Magic Items
Lost Laboratory of Kwalish
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere orbits your head.
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this tiny golden gem orbits your head.
Ioun Stone of Language Knowledge;Language Knowledge (Rare). You
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tavern Brawler Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of
20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tavern Brawler Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of
20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tavern Brawler Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of
20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Brace Up. The brawler gains 13 (3d8) Temporary Hit
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Fisticuffs. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage.
Bonus Actions
Brace Up. The streetfighter gains 9 (2d8) Temporary
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
religion. Although these temples are the locations of grand ceremonies and celebrations, many of the most devout priests serve in the city’s smaller shrines.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
religion. Although these temples are the locations of grand ceremonies and celebrations, many of the most devout priests serve in the city’s smaller shrines.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
religion. Although these temples are the locations of grand ceremonies and celebrations, many of the most devout priests serve in the city’s smaller shrines.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
; temples are places for worship and spiritual guidance. The Sovereign Host is the dominant religion of Breland, represented by shrines and small temples throughout the city. The Pavilion of the Host in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
; temples are places for worship and spiritual guidance. The Sovereign Host is the dominant religion of Breland, represented by shrines and small temples throughout the city. The Pavilion of the Host in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
; temples are places for worship and spiritual guidance. The Sovereign Host is the dominant religion of Breland, represented by shrines and small temples throughout the city. The Pavilion of the Host in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin
— Spell Slots per Spell Level —
Level
Proficiency
Bonus
Features
1st
2nd
3rd
4th
5th
1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it. Quick Study. You can take the Study action as a Bonus Action.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it. Quick Study. You can take the Study action as a Bonus Action.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it. Quick Study. You can take the Study action as a Bonus Action.






