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Returning 35 results for 'brazia bottomed diffusing creatures repairs'.
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Monsters
Quests from the Infinite Staircase
condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition
robots designed to be in public view—such as units that carry out deliveries, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ
Magic Items
Infernal Machine Rebuild
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
.
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
31: Reconstructory The Donjon Sphere constantly repairs itself. New metal plates, iron bars, and other construction materials are fabricated in this automated factory. Finished materials are removed
creatures have advantage on this save. On a failed save, the creature takes 22 (4d10) slashing damage as automation moves it through the maintenance shaft network; the creature ends its turn inside a random maintenance shaft somewhere on map 17.2 (DM’s discretion).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
31: Reconstructory The Donjon Sphere constantly repairs itself. New metal plates, iron bars, and other construction materials are fabricated in this automated factory. Finished materials are removed
creatures have advantage on this save. On a failed save, the creature takes 22 (4d10) slashing damage as automation moves it through the maintenance shaft network; the creature ends its turn inside a random maintenance shaft somewhere on map 17.2 (DM’s discretion).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
31: Reconstructory The Donjon Sphere constantly repairs itself. New metal plates, iron bars, and other construction materials are fabricated in this automated factory. Finished materials are removed
creatures have advantage on this save. On a failed save, the creature takes 22 (4d10) slashing damage as automation moves it through the maintenance shaft network; the creature ends its turn inside a random maintenance shaft somewhere on map 17.2 (DM’s discretion).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ended by making repairs to the vehicle (see “Repairs” below). Mishaps d20 Mishap Repair DC
1 Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ended by making repairs to the vehicle (see “Repairs” below). Mishaps d20 Mishap Repair DC
1 Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ended by making repairs to the vehicle (see “Repairs” below). Mishaps d20 Mishap Repair DC
1 Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
repairs while the train is in motion. As the train gets underway, the duodrone dons gear from a nearby locker (see “Locker” below). It then departs to perform its duties, whistling as it marches to the
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
repairs while the train is in motion. As the train gets underway, the duodrone dons gear from a nearby locker (see “Locker” below). It then departs to perform its duties, whistling as it marches to the
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
repairs while the train is in motion. As the train gets underway, the duodrone dons gear from a nearby locker (see “Locker” below). It then departs to perform its duties, whistling as it marches to the
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Kenku
Legacy
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountain to the edge of the mountain’s snow line. Few creatures will confront a party that looks well prepared. Day 2 The second day of travel is hampered by extreme cold and high elevation. Above the snow
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountain to the edge of the mountain’s snow line. Few creatures will confront a party that looks well prepared. Day 2 The second day of travel is hampered by extreme cold and high elevation. Above the snow
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountain to the edge of the mountain’s snow line. Few creatures will confront a party that looks well prepared. Day 2 The second day of travel is hampered by extreme cold and high elevation. Above the snow
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: 50
Quick Repair (3/Day; Requires Elemental Core and Mark of Making). The ship regains 2d8 Hit Points.
This station facilitates quick repairs aboard an airship. It can accommodate up to three
Medium creatures. A creature inside the Repair Clamps station has Half Cover. A crew member operating an airship’s Repair Clamps requires the Mark of Making to interface with the controls. While operating
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: 50
Quick Repair (3/Day; Requires Elemental Core and Mark of Making). The ship regains 2d8 Hit Points.
This station facilitates quick repairs aboard an airship. It can accommodate up to three
Medium creatures. A creature inside the Repair Clamps station has Half Cover. A crew member operating an airship’s Repair Clamps requires the Mark of Making to interface with the controls. While operating
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: 50
Quick Repair (3/Day; Requires Elemental Core and Mark of Making). The ship regains 2d8 Hit Points.
This station facilitates quick repairs aboard an airship. It can accommodate up to three
Medium creatures. A creature inside the Repair Clamps station has Half Cover. A crew member operating an airship’s Repair Clamps requires the Mark of Making to interface with the controls. While operating
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
muddy swamp. Rickety wooden docks jut into the water, but there are no rafts or boats nearby.
Rafts and shallow-bottomed punts are normally kept here, but they are all currently in use by
extent becomes clear in later adventures. Strange creatures live in the swampy areas of Strixhaven’s
campus. Sometimes those creatures are dangerous
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
muddy swamp. Rickety wooden docks jut into the water, but there are no rafts or boats nearby.
Rafts and shallow-bottomed punts are normally kept here, but they are all currently in use by
extent becomes clear in later adventures. Strange creatures live in the swampy areas of Strixhaven’s
campus. Sometimes those creatures are dangerous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
muddy swamp. Rickety wooden docks jut into the water, but there are no rafts or boats nearby.
Rafts and shallow-bottomed punts are normally kept here, but they are all currently in use by
extent becomes clear in later adventures. Strange creatures live in the swampy areas of Strixhaven’s
campus. Sometimes those creatures are dangerous
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him. The wealthy family that owned
the carnival are magically whisked about until everything is packed up and ready for travel, or unpacked and assembled. The watch has no effect on creatures, which can move about freely and safely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispel magic spell (DC 16), and creatures and objects can pass right through it. 39b. Jade Staff Fragments Display Niches. Four pieces of a shattered jade staff are encased behind glass in niches evenly
with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him. The wealthy family that owned
the carnival are magically whisked about until everything is packed up and ready for travel, or unpacked and assembled. The watch has no effect on creatures, which can move about freely and safely
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
casualties number in the dozens, at most. The Whalebones are so called because of the scattered skeletons of those great sea creatures that litter the beaches of most of the islands. These bones are the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
provide the best seaworthy warriors, nevertheless ship s that are looking to make repairs, take on sailors or sail-menders, or store large cargoes are likely to find their needs met here. Purple Rocks
casualties number in the dozens, at most. The Whalebones are so called because of the scattered skeletons of those great sea creatures that litter the beaches of most of the islands. These bones are the






