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Returning 19 results for 'brazier both diffusing core returns'.
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Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K78. Brazier Room This room is thirty feet square, rising to a twenty-foot-tall flat ceiling. A stone brazier burns fiercely in the center of the room, but its tall white flame produces no heat. The
rim of the brazier is carved with seven cup-shaped indentations spaced evenly around the circumference. Within each indentation is a spherical stone, twice the diameter of a human eyeball and made of
Orc
Legacy
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
returns to its home dimension. If the party attempts to remove anything from this area, the spectator attacks. Brazier of Green Flame. A successful DC 15 Intelligence (Arcana) check identifies the brazier
(Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
Alussiarr, the rakshasa shrugs its shoulders, returns to its nap, and gives them nothing in return. It has waited years to escape — it can wait a few more. 39b. Skull and Bone Boudoir Mosaics
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section plays. R2: Crypts This long chamber blazes with violet flame. The walls are lined with alcoves, within which lie bodies wrapped in yellowed cloth. A brazier rests at the end of the hall. A
, two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
a character disturbs the bones or returns to the same room, the bones arise from their niches and form skeletal swarms. Each burial chamber contains two skeletal swarms per character in the party
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
hostile if the characters attempt to force their way to or from area B4. Secret Door. A pressure plate in the corner of the floor behind the brazier opens a secret door leading to area B12. B12: Secret
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
, and her apprentice prefer to stand near the braziers. Braziers. The magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier for the first time on a turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
temple. Those seeking entrance must make signs like those described in E1. If the characters instead ask to speak with the temple’s leaders, one ogre leaves and returns with a razerblast from area E2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
Klondorn, it tosses aside the miter, revealing its true form, and attacks. If reduced to 0 hit points, the devil vanishes in a cloud of black smoke and returns to the Nine Hells, leaving its hat of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
drawn into the altar, the altar returns to its dormant state, and atop it will be the thing most wished for by the party—or something that will enable the characters to attain the end or state they most
assist their priestess, Eclavdra. Each has a tentacle rod in addition to its usual gear and weaponry. A smoldering copper brazier near the door gives off an incense-like smoke that is sweet, cloying
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of
open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see






