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Returning 35 results for 'brazier built diffusing content ranger'.
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Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yawning Portal, The The Yawning Portal is a tavern in Waterdeep, built around an entrance to the infamous dungeon of Undermountain. Adventurers throughout the Forgotten Realms setting and elsewhere
in the multiverse visit the Yawning Portal to exchange knowledge about Undermountain and other dungeons. Most visitors are content to swap stories by the hearth, but some adventurers pay the toll for entry into Undermountain (collected by the mysterious owner and bartender, Durnan).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yawning Portal, The The Yawning Portal is a tavern in Waterdeep, built around an entrance to the infamous dungeon of Undermountain. Adventurers throughout the Forgotten Realms setting and elsewhere
in the multiverse visit the Yawning Portal to exchange knowledge about Undermountain and other dungeons. Most visitors are content to swap stories by the hearth, but some adventurers pay the toll for entry into Undermountain (collected by the mysterious owner and bartender, Durnan).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yawning Portal, The The Yawning Portal is a tavern in Waterdeep, built around an entrance to the infamous dungeon of Undermountain. Adventurers throughout the Forgotten Realms setting and elsewhere
in the multiverse visit the Yawning Portal to exchange knowledge about Undermountain and other dungeons. Most visitors are content to swap stories by the hearth, but some adventurers pay the toll for entry into Undermountain (collected by the mysterious owner and bartender, Durnan).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis The City of Lost Names was built on a foundation of pillaged dragon bones, which gave it much of its magic. The Bastion of Takhisis (depicted on map 7.3) now carries that magic’s
undermine him without fighting. Wersten Kern, Soth’s standard bearer, guards the brazier containing the Cataclysmic fire. She’s loyal to Soth and will have to be disposed of as well. Caradoc’s plans
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis The City of Lost Names was built on a foundation of pillaged dragon bones, which gave it much of its magic. The Bastion of Takhisis (depicted on map 7.3) now carries that magic’s
undermine him without fighting. Wersten Kern, Soth’s standard bearer, guards the brazier containing the Cataclysmic fire. She’s loyal to Soth and will have to be disposed of as well. Caradoc’s plans
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis The City of Lost Names was built on a foundation of pillaged dragon bones, which gave it much of its magic. The Bastion of Takhisis (depicted on map 7.3) now carries that magic’s
undermine him without fighting. Wersten Kern, Soth’s standard bearer, guards the brazier containing the Cataclysmic fire. She’s loyal to Soth and will have to be disposed of as well. Caradoc’s plans
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
troubling their master in his lair (area 19). Like area 6, this was formerly a barracks for miners. Nezznar’s bugbears removed the corpses they found here and built the barricade. Treasure The largest bugbear carries a pouch containing 15 cp, 13 ep, and a potion of vitality.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
troubling their master in his lair (area 19). Like area 6, this was formerly a barracks for miners. Nezznar’s bugbears removed the corpses they found here and built the barricade. Treasure The largest bugbear carries a pouch containing 15 cp, 13 ep, and a potion of vitality.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
troubling their master in his lair (area 19). Like area 6, this was formerly a barracks for miners. Nezznar’s bugbears removed the corpses they found here and built the barricade. Treasure The largest bugbear carries a pouch containing 15 cp, 13 ep, and a potion of vitality.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants prospered immensely. To enter Omu, it was said, was to
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants prospered immensely. To enter Omu, it was said, was to
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants prospered immensely. To enter Omu, it was said, was to
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that follows a regular route across the land.
5 A temple built to honor a dark god, long abandoned.
6 The final resting place of the ranger who trained you.
7 The shady market known
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that follows a regular route across the land.
5 A temple built to honor a dark god, long abandoned.
6 The final resting place of the ranger who trained you.
7 The shady market known
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that follows a regular route across the land.
5 A temple built to honor a dark god, long abandoned.
6 The final resting place of the ranger who trained you.
7 The shady market known
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many human cities are built on goblin foundations. This empire collapsed into savagery, and when humanity arrived, goblins were driven from their ancestral lands or enslaved. Galifar ended the
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many human cities are built on goblin foundations. This empire collapsed into savagery, and when humanity arrived, goblins were driven from their ancestral lands or enslaved. Galifar ended the
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Cities Most yuan-ti cities were built during the height of their empire centuries ago. Since they no longer have the vast number of expendable slaves necessary for large work projects, the
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Cities Most yuan-ti cities were built during the height of their empire centuries ago. Since they no longer have the vast number of expendable slaves necessary for large work projects, the
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel






