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Returning 35 results for 'breadth been diffusing comes returning'.
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breath been diffusing comes returning
breathe been diffusing comes returning
Monsters
Phandelver and Below: The Shattered Obelisk
triggering attack roll, potentially causing it to miss.Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Backgrounds
The Wild Beyond the Witchlight
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur
Monsters
Fizban's Treasury of Dragons
, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard of the Accursed An Adventure for 8th-Level Characters A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters’ possession, they
must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won’t take kindly to the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard of the Accursed An Adventure for 8th-Level Characters A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters’ possession, they
must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won’t take kindly to the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard of the Accursed An Adventure for 8th-Level Characters A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters’ possession, they
must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won’t take kindly to the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
like wildfire. Everyone comes out to greet you, including Honorary Mayor Jenna Bean, who snorts contentedly. Frody apologizes to everyone for the trouble he has caused and says he looks forward to
returning to his grave. His words bring tears as well as cheers.
A local carpenter named Lewth Fulchre (the father of local rabblerouser Ebbin Fulchre) offers to repair Frody’s coffin, which shouldn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
like wildfire. Everyone comes out to greet you, including Honorary Mayor Jenna Bean, who snorts contentedly. Frody apologizes to everyone for the trouble he has caused and says he looks forward to
returning to his grave. His words bring tears as well as cheers.
A local carpenter named Lewth Fulchre (the father of local rabblerouser Ebbin Fulchre) offers to repair Frody’s coffin, which shouldn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
like wildfire. Everyone comes out to greet you, including Honorary Mayor Jenna Bean, who snorts contentedly. Frody apologizes to everyone for the trouble he has caused and says he looks forward to
returning to his grave. His words bring tears as well as cheers.
A local carpenter named Lewth Fulchre (the father of local rabblerouser Ebbin Fulchre) offers to repair Frody’s coffin, which shouldn’t
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Using This Book Ghosts of Saltmarsh features seven tales of adventure that take place upon the waves, on brine-battered shores, and in the sea’s deadliest depths. Each of these adventures comes from
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Resendes. A kindly scholar named Yana (neutral good, hobgoblin mage) recently acquired the shard at a market. Her investigations revealed the shard comes from Oztocan, which is beset by earthquakes
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves Dwarf with a Tentacle Whip Gold is the gift of the mountains, but iron comes from blood and bone.
— Mror Proverb
The origin of the dwarves is shrouded in mystery. Some of their legends
, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Resendes. A kindly scholar named Yana (neutral good, hobgoblin mage) recently acquired the shard at a market. Her investigations revealed the shard comes from Oztocan, which is beset by earthquakes
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Using This Book Ghosts of Saltmarsh features seven tales of adventure that take place upon the waves, on brine-battered shores, and in the sea’s deadliest depths. Each of these adventures comes from
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Using This Book Ghosts of Saltmarsh features seven tales of adventure that take place upon the waves, on brine-battered shores, and in the sea’s deadliest depths. Each of these adventures comes from
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves Dwarf with a Tentacle Whip Gold is the gift of the mountains, but iron comes from blood and bone.
— Mror Proverb
The origin of the dwarves is shrouded in mystery. Some of their legends
, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves Dwarf with a Tentacle Whip Gold is the gift of the mountains, but iron comes from blood and bone.
— Mror Proverb
The origin of the dwarves is shrouded in mystery. Some of their legends
, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Resendes. A kindly scholar named Yana (neutral good, hobgoblin mage) recently acquired the shard at a market. Her investigations revealed the shard comes from Oztocan, which is beset by earthquakes
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Watchful Knight inn, spoke with the delegation leaders and learned they planned to head south on the Dessarin Road. They intended to visit Summit Hall next, returning the body of a knight slain
Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Watchful Knight inn, spoke with the delegation leaders and learned they planned to head south on the Dessarin Road. They intended to visit Summit Hall next, returning the body of a knight slain
Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Watchful Knight inn, spoke with the delegation leaders and learned they planned to head south on the Dessarin Road. They intended to visit Summit Hall next, returning the body of a knight slain
Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters to experiment with sending signals when the ship comes back. The signaling system utilizes the bullseye lantern to communicate the following messages by combining long and short flashes
delay and the Sea Ghost sails away, returning the next night. The smugglers will drop anchor if the characters send any kind of return signal to the ship — not necessarily the correct one. The crew of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters to experiment with sending signals when the ship comes back. The signaling system utilizes the bullseye lantern to communicate the following messages by combining long and short flashes
delay and the Sea Ghost sails away, returning the next night. The smugglers will drop anchor if the characters send any kind of return signal to the ship — not necessarily the correct one. The crew of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
out on the swampland, past the marsh islands, but then she picked up her tools and ran as the soldiers ordered her to evacuate. Another stonemason claims to have seen heard some of the returning
soldiers from the town comes to tell them that it is safe. Until then, no one is going anywhere. Valdi seems unsure what to do, as no one here (except Sgt. Yorrum) is much of a fighter. At this point
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters to experiment with sending signals when the ship comes back. The signaling system utilizes the bullseye lantern to communicate the following messages by combining long and short flashes
delay and the Sea Ghost sails away, returning the next night. The smugglers will drop anchor if the characters send any kind of return signal to the ship — not necessarily the correct one. The crew of






