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Returning 35 results for 'breadth body diffusing curving recording'.
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Monsters
Planescape: Adventures in the Multiverse
the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The septon makes four Tentacle attacks and uses Lightning Network or Spellcasting.
Tentacle
from evil and good, sendingSeptons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily
Sorcerer
Legacy
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Classes
Basic Rules (2014)
chooses the sorcerer. Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
.
Disintegration. If the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The septon makes four Tentacle attacks and uses Lightning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
.
Disintegration. If the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The septon makes four Tentacle attacks and uses Lightning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
.
Disintegration. If the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The septon makes four Tentacle attacks and uses Lightning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the paradoxical and strange, the student body of Quandrix College includes an eclectic mix of individuals. The Quandrix Personality Traits table suggests a variety of traits you might adopt for your
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a dead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the paradoxical and strange, the student body of Quandrix College includes an eclectic mix of individuals. The Quandrix Personality Traits table suggests a variety of traits you might adopt for your
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the paradoxical and strange, the student body of Quandrix College includes an eclectic mix of individuals. The Quandrix Personality Traits table suggests a variety of traits you might adopt for your
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
.
Completing the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a dead
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
.
Completing the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a dead
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
.
Completing the Maze When the characters complete the maze by successfully entering the hedge at the fifth sundial, they emerge within sight of a teleportation circle at the foot of the tower. The body of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
in the ceiling 20 feet above is the fastest way to access area E3. Treasure. The two crypts each hold a desiccated elven body. One body wears a cloak of protection, while the other wears the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
in the ceiling 20 feet above is the fastest way to access area E3. Treasure. The two crypts each hold a desiccated elven body. One body wears a cloak of protection, while the other wears the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
in the ceiling 20 feet above is the fastest way to access area E3. Treasure. The two crypts each hold a desiccated elven body. One body wears a cloak of protection, while the other wears the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mosaics of tentacles flank a set of black marble doors in the south wall. Reliefs of long, curving fangs line the arc of the door frame.
The double doors push open to reveal an underwater passage to
tentacles, which convene at the top around a circular fanged mouth.
At the southwestern end of the plaza, a set of curving stairs climbs above the water. Four kuo-toa worship at the altar, while a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature moves within 10 feet of the pillar, the creature feels its body soften. Whenever a creature starts its turn within 10 feet of the pillar, the creature must succeed on a DC 15 Constitution saving
center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
On the wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mosaics of tentacles flank a set of black marble doors in the south wall. Reliefs of long, curving fangs line the arc of the door frame.
The double doors push open to reveal an underwater passage to
tentacles, which convene at the top around a circular fanged mouth.
At the southwestern end of the plaza, a set of curving stairs climbs above the water. Four kuo-toa worship at the altar, while a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mosaics of tentacles flank a set of black marble doors in the south wall. Reliefs of long, curving fangs line the arc of the door frame.
The double doors push open to reveal an underwater passage to
tentacles, which convene at the top around a circular fanged mouth.
At the southwestern end of the plaza, a set of curving stairs climbs above the water. Four kuo-toa worship at the altar, while a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature moves within 10 feet of the pillar, the creature feels its body soften. Whenever a creature starts its turn within 10 feet of the pillar, the creature must succeed on a DC 15 Constitution saving
center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
On the wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature moves within 10 feet of the pillar, the creature feels its body soften. Whenever a creature starts its turn within 10 feet of the pillar, the creature must succeed on a DC 15 Constitution saving
center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
On the wall






