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Returning 28 results for 'breadth both diffusing choose resound'.
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breath both diffusing choose resound
breathe both diffusing choose resound
Classes
Player’s Handbook
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Choose 3 Musical Instruments
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Dexterity, Wisdom Feat: Skilled Skill Proficiencies: Athletics and Sleight of Hand Tool Proficiency: Weaver's Tools Equipment: Choose A or B: (A) Dagger, Weaver's Tools
that would have you. Since then, you’ve traveled the Vilhon Reach. Though you’ve never sailed more than a few dozen leagues from land, you make up for it with deep local connections and the breadth of your experiences.
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP Invoking magic through music, dance, and verse, Bards are expert at inspiring
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP Invoking magic through music, dance, and verse, Bards are expert at inspiring
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
”) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see “Equipment”) Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP Invoking magic through music, dance, and verse, Bards are expert at inspiring
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
”) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see “Equipment”) Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
”) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see “Equipment”) Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
and another who dwells on the idea of an orderly progression toward an ideal. The former might encourage the student to choose courses based on gut feeling, to delve into the military aspects of an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
and another who dwells on the idea of an orderly progression toward an ideal. The former might encourage the student to choose courses based on gut feeling, to delve into the military aspects of an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
and another who dwells on the idea of an orderly progression toward an ideal. The former might encourage the student to choose courses based on gut feeling, to delve into the military aspects of an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the Tyranny of Dragons plot. How you choose to use this concept gallery is up to you. Perhaps these details will inspire you, just as they did the original Tyranny of Dragons designers. Maybe a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
life that you choose. When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
life that you choose. When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
life that you choose. When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
skulls, he found that the trio had just finished a game of knucklebones.
Bane cried out triumphantly, “As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
skulls, he found that the trio had just finished a game of knucklebones.
Bane cried out triumphantly, “As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
skulls, he found that the trio had just finished a game of knucklebones.
Bane cried out triumphantly, “As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and






