Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'break because diffusing certain reasons'.
Other Suggestions:
bear because diffusing certain reason
bear because diffusing certain reasons
breed because diffusing certain reason
broad because diffusing certain reason
broad because defusing certain regions
Monsters
Van Richten’s Guide to Ravenloft
a certain area its territory and visits destruction upon all trespassers.
Relentless killers are hateful, revenge-obsessed creatures that enter into pacts with fiends or other nefarious entities
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
.
Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine dies, it folds in on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
island.
A morkoth may allow a visitor to bargain for something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
unmasked and killed. My revenge on the killers will be thorough and painful.
4
I spend as much time as I can in the Ismeri Library because I’m certain an information hub operates behind its
Backgrounds
Guildmasters’ Guide to Ravnica
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Concentration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
interfere with concentration. The following factors can break concentration:Casting another spell that requires concentration. You lose concentration on a spell if you cast another spell that requires
for each source of damage.Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.The DM might also decide that certain environmental phenomena, such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
instead of the spell effects of those spells. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
instead of the spell effects of those spells. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
instead of the spell effects of those spells. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
characters make themselves known to Mordenkainen’s simulacrum, he demands to know their reasons for visiting. The archmage doesn’t know the location of the Bleeding Citadel, nor does he care to find it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
characters make themselves known to Mordenkainen’s simulacrum, he demands to know their reasons for visiting. The archmage doesn’t know the location of the Bleeding Citadel, nor does he care to find it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
characters make themselves known to Mordenkainen’s simulacrum, he demands to know their reasons for visiting. The archmage doesn’t know the location of the Bleeding Citadel, nor does he care to find it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear






