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Returning 35 results for 'break before deal completes replaces'.
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Equipment
the world have made great strides in helping those people deal with those injuries through Prosthetics.
When a creature with a Grievous Wound uses a Prosthetic, they ignore the penalties imposed by the
Grievous Wound while wearing a Prosthetic that replaces the lost or wounded body part.
Some Prosthetics can be enchanted with magic, giving them even further powers. Rules for Magical Prosthetics can be found in the Grim Hollow Campaign Guide.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour
so that they can embark on a feast of souls there. A summoned nabassu seeks to break free so that it can devour the soul of its summoner and then feed on the souls of whatever other creatures it can
Staff of Power
Legacy
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Magic Items
Basic Rules (2014)
deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell
(5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly
Monsters
Eberron: Rising from the Last War
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blessed Strikes 8th-level cleric feature, which replaces the Divine Strike or Potent Spellcasting feature You are blessed with divine might in battle. When a creature takes damage from one of your
cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
island.
A morkoth may allow a visitor to bargain for something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a
deal or try to steal from it. A morkoth knows every person and object in its collection.
A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Favored Foe 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature When you hit a creature with an attack roll, you can call on your mystical bond
favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with King Bruenor Battlehammer of Gauntlgrym (see chapter 8). You can use the break between the two halves of the adventure to deal with any or all of the following.
Further Adventures The end of this chapter of Out of the Abyss forms a break between the first half of the adventure and the second half, which begins when the characters are summoned to an audience
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break her pact with the archdevil. Ralzala hides under the ground at the base of the zapper. If the characters damage the zapper, Ralzala emerges from the ground, casts tongues, and offers them a deal
. She reveals that the deposed archdevil Bel would gladly aid the characters in overthrowing Zariel. If the characters help Ralzala break her pact with Zariel, the dao promises to direct them to Bel’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Confronting the Hags Characters in Paliset Hall might encounter the Crestfall Coven as the hags search for the shard solitaire necklace. The hags are willing to cut a deal with the characters
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of protection, all without altering the item’s properties.
Other substitutions are equally easy. An item that deals damage of one type can easily deal damage of another type. A flame tongue sword
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scouting A portion of the expanded party can break off in order to travel some distance ahead, scouting for the right path while remaining on the lookout for potential hazards. A smaller group might
first and can choose whether to avoid or deal with the encounter. If characters in the scouting party notice the encounter without being seen themselves, they can retreat back to the main force to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) are hiding out in a secure apartment on the upper floor (area W7). In combat, they wield shovels that deal damage as clubs. Each carries 3d6 gp in a pouch. Volkarr and Urlaster were recently hired by
Losser Mirklav, a halfling necromancer, to help him break into mausoleums in the City of the Dead. They undertook the job because the pay was good, but they have no loyalty to the necromancer. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Meeting at the Tomb When the characters successfully deal with Nareen and Haliyra, they learn where the devastation orb is hidden. The next step is to take possession of the orb, but Haliyra’s buyers
are already on the scene. The overgrown cemetery sprawls beneath the eastern wall of the city. Gnarled trees and crumbling mausoleums break line of sight all around. Three humans are gathered around
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cruel, using him to broker a deal with Tiamat. By returning her stolen treasure, characters can convince Tiamat to break Elturel’s chains. As tempting as such pursuits can be, the characters must be
whatever they can to free Elturel and return what’s left of it to Faerûn. To do so, they must scour Avernus for the means to destroy the Companion or break the enormous chains that shackle that city
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
good, which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal, and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I
) Bonds d8 Bond 1 I would never break my word. 2 I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. 3 I do what I can to protect the natural world. 4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adversary Naturally, those who enforce the law are bound to come up against those who break it, and it’s the rare rogue who isn’t featured on at least one wanted poster. Beyond that, it’s in the
deal with than the average member of the city watch. If your character’s backstory doesn’t already include a personage of this sort, you could work with your DM to come up with a reason why an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, reenactment participants and spectators break up, with the former taking up wooden weapons while the latter settle down to watch the reenactment. Encourage all characters to participate in the reenactment
Regiment use the guard stat block. Members of the Vogler militia also use the guard stat block, but their spears are padded and deal no damage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enemies who deal grievous injuries to it and attacks them without mercy. The cult members, briefly transfixed by the spectacle they have just witnessed, are not immediately hostile, though they defend
the avatar is getting the upper hand) or break off and run away (if the characters seem to be in control of things).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) arrives with six bugbears and a gazer (see appendix B). If Noska is dead or otherwise indisposed, the beholder replaces him with Nar’l Xibrindas (see appendix B) and his grell bodyguard. If the
his staff or the gold. He also defends the characters if he has made a deal with them. Faction Reinforcements If the characters joined one or more factions in Waterdeep and kept them informed of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deal with a devil, but they’re a significant one. Break said deal, and it’ll likely be one of these nightmares that drags you down to the Nine Hells.
—Sylvira Savikas, Candlekeep Sage
the Nine Hells.
2 Convey a message or make an example of someone in the name of an archdevil.
3 Find someone who broke a deal with a devil.
4 Slay someone or steal something as part
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Vaelle Lurval if she’s with the party (see “Mausoleum: Summer”). Devils’ Arrival As characters try to break into the cult fanatics’ apartment, three spined devils arrive. The devils fly to the tower
fanatics do everything in their power to enable the devils to escape. Next Encounter If the characters deal with the cult fanatics, they can chase after the fleeing spined devils by running across rooftops. Proceed with encounter 5, “Rooftop Chase.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of giant and try to break from the ordning by exceeding those standards. A strong stone giant, for example, might try to claim a place within the frost giants’ ordning. Third, giants who turn from the
new religion replaces the giants’ ordning with a different structure that offers the same sense of order, purpose, and meaning. Such cults place giants at a higher position than the giants would
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
over some dryads or damages a tree. Embarrassed, the empyrean insists on leaving immediately. If the characters succeed, Kopoha has a great time and dances for an hour. While taking a break, she
characters succeed, the pixies encourage Kopoha. She insists on taking a break after an hour. While doing so, she shares one of the truths from the “Titanic Pain” section. Afterward, Kopoha wants to move
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful of them. They war ceaselessly upon each other in the Abyss, and have already begun to do so here. We can play them against each other, and then deal with the weakened victors.
“I believe I
other means to deal with the problem on his own. If the adventurers are willing to ally with him, Vizeran further outlines his needs. He explains that the ritual is powered by a unique talisman he calls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
the characters return to the Town Hall to close the deal with Speaker Waylen. If they arrive in the early hours of the morning, they hear loud banging coming from the dungeon, where the speaker and his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
families prevented their union begin exacting revenge on the living.
4 A pair of rival fiends, Athos and Diche, break loose from idols in the collection at Heather House. Members of the Weathermay
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and search for a way to destroy the Companion or break Elturel’s chains.
Chapter 4: Sword of Zariel
For characters of levels 11—12
The Sword of Zariel might be the key to Elturel’s salvation
themselves and Elturel from Avernus. Will they use the Sword of Zariel or strike an infernal bargain to free the planetar trapped in the Companion? Will they coax a demon into breaking Elturel’s chains? Or will they cut a deal with the archdevil Zariel?
Diagram 0.1: Adventure Flowchart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Two hezrous break off from this melee to attack the characters. The other fiends continue fighting Lucille. By the time the characters deal with the hezrous attacking them, Lucille has destroyed the






