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Returning 35 results for 'break bellowing diffusing constant region'.
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Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
storm.A Quintessent's Lair
A storm giant quintessent has no need for castles or dungeon lairs. Its lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great
flames in its area. Protected flames, such as those of lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a storm giant quintessent's lair is warped by the
Monsters
Acquisitions Incorporated
of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature's eggs.
Regional Effects
The region containing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a storm giant quintessent’s lair is warped by the giant’s presence, which creates one or more
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
hitting him with an attack), there is a 50 percent chance that the illusory duplicate is affected, not Demogorgon, in which case the illusion disappears.
Regional Effects
The region containing Demogorgon
Backgrounds
Baldur’s Gate: Descent into Avernus
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
Graz'zt
Legacy
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Monsters
Out of the Abyss
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Monsters
Mythic Odysseys of Theros
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
an action to break away the ice. A creature hindered by ice has its speed reduced to 0.
Lightning Bolts. Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity
Baphomet
Legacy
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
that is no longer in any dimension than 100 feet. The effect ends on the next initiative count 20.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
);{"diceNotation":"4d10","rollType":"damage","rollAction":"Sticky Slime","rollDamageType":"fire"} fire damage.
Regional Effects
The region containing Juiblex’s lair is warped by its magic
Kenku
Legacy
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Species
Volo's Guide to Monsters
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
for 1 minute or until Baphomet takes this lair action again.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Menzoberranzan The Underdark city of Menzoberranzan (men-zoh-buh-RAN-zan), lying far beneath the Sword Coast region of the Forgotten Realms, is ruled by tyrannical priests of the Demon Queen of
Spiders, Lolth (see chapter 6). Most of its people are drow, whose noble houses are locked in a constant struggle for Lolth’s favor and the power that comes with it.
Monsters
The Book of Many Things
entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal.
A Medusa’s Lair
A medusa’s lair is
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the observatory shed bright light for 50 feet and dim light for an additional 50 feet. They also emit a constant, loud rumble audible for 10 miles. This constant thunder is so intense that any
that offer a spectacular view of the surrounding region. A magic control console made of copper and gold occupies this chamber.
Juiblex
Legacy
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Monsters
Out of the Abyss
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblex’s lair is warped by its
Monsters
Fizban's Treasury of Dragons
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Monsters
Fizban's Treasury of Dragons
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Temperature The ambient temperature on the Astral Plane is about the same as on a moderate summer day in the temperate region of most worlds. Since there are no seasons in Wildspace or the Astral Sea
, this temperature remains constant at all times. Some Wildspace systems, however, have significantly higher or lower temperatures. Krynnspace, for example, has a very low natural temperature (about
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move
Monsters
Fizban's Treasury of Dragons
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
unnatural shade of orange. You can decide why the characters are traveling in the region; they might just be passing through or be traveling to the town of Arborean Springs. Perhaps local residents sent
valley. Or they could plan to visit the hot springs in town as a relaxing break from their adventures. When the characters investigate the smoke’s source, they find the town of Arborean Springs.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on the affected region. The Zodiac Phenomena table lists effects and brief encounters associated with the constellations of the Sky of Many Things. You can use the effect associated with the zodiac
peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Air Noor Rahman Aarakocra scouts return home to a city on the Plane of Air The Plane of Air is home to constant winds of varying strength. Here and there, chunks of earth drift in
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Topaz Dragon’s Lair Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in
. Regional Effects The region surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Crystal Profusion. Natural stone within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, called the Sea of Light because of the sunlight filtering down into the water. Aquatic humanoids craft castles and fortresses in the coral reefs. The marids are the distant stewards of this region
plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stuffiness of old ideas. The Plane of Air is an open expanse with constant winds of varying strength. Here and there, chunks of earth drift in the openness — the remnants of failed invasions by denizens of
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or the inspiration for a barbarian’s rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the region. Entertainment in the form of cafes, theaters, and raceways is also central to life in the city. Among Niba’s many celebrities is the queen’s firstborn and heir, the ambitious and
environment, as the city’s scattered oases provide it with some of the only arable land in the region. While much of this land provides for the empire’s people, a significant fraction is used to grow feed for






