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Returning 35 results for 'break burning diffusing cure reasons'.
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Monsters
Eberron: Forge of the Artificer
;Burning Hands (level 3 version), Mending, Thunderwave (level 3 version)
1/Day Each: Cure Wounds, InvisibilityDragonmarked artificers of House Cannith (typically human) often
Monsters
Locathah Rising
druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
, mass cure wounds6th level (1 slot): conjure feyBalm of the Summer Court (12d6). (As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
out to find a cure for the Wicked Slumber, but no one has yet discovered how to break the enchantment. It has even affected one of the Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile
Juiblex
Legacy
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Monsters
Out of the Abyss
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Slippery Slime","rollDamageType":"fire"} fire damage.
Sticky
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Graz'zt
Legacy
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Monsters
Out of the Abyss
glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal.
A Medusa’s Lair
A medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Recovery and Downtime After their harrowing experiences in the Underdark, the characters might need time to recuperate, ridding themselves of madness and find the means to break curses and cure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with Dory, the councillor has enigmatically mentioned his “beauties in the pool” (the creature’s skum and golem servants) more than once. Loquid also knows that for inexplicable reasons, Dory floods
the inside of his home with water, and keeps stoves burning day and night to maintain the place at a stiflingly hot temperature.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
advice on how they might help cure Korboz and rescue King Gnerkli. Fibblestib and Dabbledob consider the mystery of the vanishing gnomes of secondary importance to their mission of aiding their kings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
simple pleasures of companionship without constantly being petitioned. I’m proud of my acting ability and never break character.
5 The future is writ large in the patterns of history. I enjoy
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the demon lord to feast on. Baphomet the Horned King Baphomet is worshiped by those who strive to break the confines of civility and unleash their inner bestial nature. All minotaurs on the Maze
Level seek to emulate him through their blood lust and savagery. He appears as a great, black-furred minotaur with iron horns, burning red fire in his eyes, and a massive bloodstained glaive. Fervent
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
called Lys Gaerlinon. Reasons to Visit Adventurers might visit Caer Flur for one of the following reasons. Dawnglove. Taylin has heard of the planned theft of a bundle of precious dawnglove (see
“Dawnglove Grove” later in this chapter), from which a cure for most ailments can be made. They hire the adventurers to protect the flowers as they are moved to a safer location. Eluvian. The adventurers seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
talents on stage or displaying another sort of prowess in the Burning Ring. Join an expedition. Scholars at Morgrave often sponsor expeditions to Xen’drik and into the ruins below Sharn. Cyran nobles in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
): banishment, death ward
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): heal
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
characters make themselves known to Mordenkainen’s simulacrum, he demands to know their reasons for visiting. The archmage doesn’t know the location of the Bleeding Citadel, nor does he care to find it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the god’s other servants might sow the seeds of a new threat. Despite any
servants to abandon worldly scruples in favor of deciphering one of Theros’s great secrets. To accomplish this, the god might send the characters into the Underworld or Nyx to answer a burning cosmic question.
Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
outside, she awakens. Or a character can take the Help action to shake Nelida awake, and she stumbles out of the burning tavern as quickly as she can. Stuck in the Kitchen Rubert Forrester is a burly
human retired soldier (Medium, Chaotic Good Knight). A Corsair shoved Rubert in the kitchen and slammed the door hard enough to warp its frame. A character can take the Utilize action to break the warped door open with a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots): banishment, death ward
5th level (1 slot
DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, minor illusion
1st level (4 slots): burning hands
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
). Amble has the following druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh
1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (1 slot): death ward
Actions
Quarterstaff. Melee
has following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, minor illusion
1st level (4 slots): burning hands, shield, sleep
2nd level (3 slots): flaming sphere
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
over some dryads or damages a tree. Embarrassed, the empyrean insists on leaving immediately. If the characters succeed, Kopoha has a great time and dances for an hour. While taking a break, she
(known as “Faerie Fire” but not for the reasons you think)
The pixies of Goodberry Grove party hard, and their party is in full swing. Wine, juice, and fruit desserts flow along with music and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed
on a DC 21 Strength check.
If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage. Juiblex slimes a square area
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed
on a DC 21 Strength check.
If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage. Juiblex slimes a square area






