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Returning 35 results for 'breaking bard diffusing cause rule'.
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College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
power to gladden the downtrodden and undermine oppressors.
College of Glamour Features
Bard Level
Feature
3rd
Mantle of Inspiration, Enthralling Performance
6th
Mantle of Majesty
14th
Unbreakable Majesty
Monsters
Mordenkainen's Fiendish Folio Volume 1
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon
Backgrounds
Sword Coast Adventurer's Guide
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
turns a devout warrior into a blessed champion.
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
Backgrounds
Sword Coast Adventurer's Guide
fiddling with them, and sometimes accidentally breaking them.
7
I feel far more comfortable around animals than people.
8
I was, in fact, raised by wolves.
d6
Ideal
1
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
scores one point. The game occurs in three phases of 20 minutes each. The team that scores the most points by the end of the third phase wins the game. Anything that could cause damage to a participant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
scores one point. The game occurs in three phases of 20 minutes each. The team that scores the most points by the end of the third phase wins the game. Anything that could cause damage to a participant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
scores one point. The game occurs in three phases of 20 minutes each. The team that scores the most points by the end of the third phase wins the game. Anything that could cause damage to a participant
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
of the damage can’t be ascertained, characters can conclude that breaking the chains of Elturel is not beyond the realm of possibility.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
by adjusting the number of enemies in each encounter. Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick events in the campaign that cause the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
1. Unsure Shore The shoreline, where the water meets the sandy beach, crashes with the breaking waves. The echoes formed within the caves reverberate back, filling the air with a sound like the
trip the wires cause an alarm to sound within the caves, alerting the cultists that intruders are present. The wires can be spotted with a successful DC 15 Wisdom (Perception) check. Getting to shore
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
1. Unsure Shore The shoreline, where the water meets the sandy beach, crashes with the breaking waves. The echoes formed within the caves reverberate back, filling the air with a sound like the
trip the wires cause an alarm to sound within the caves, alerting the cultists that intruders are present. The wires can be spotted with a successful DC 15 Wisdom (Perception) check. Getting to shore
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
of the damage can’t be ascertained, characters can conclude that breaking the chains of Elturel is not beyond the realm of possibility.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
of the damage can’t be ascertained, characters can conclude that breaking the chains of Elturel is not beyond the realm of possibility.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
1. Unsure Shore The shoreline, where the water meets the sandy beach, crashes with the breaking waves. The echoes formed within the caves reverberate back, filling the air with a sound like the
trip the wires cause an alarm to sound within the caves, alerting the cultists that intruders are present. The wires can be spotted with a successful DC 15 Wisdom (Perception) check. Getting to shore
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep with another group of adventurers, given to them by a villager who found it among her grandfather’s old possessions. Her grandfather—a traveling bard in his youth—claimed to have written it
population all vanished or fled, leaving the village abandoned. (They never discovered the cause: a nest of meenlocks.)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Synaptic Static Level 5 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You cause psychic energy to erupt at a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage. Level 10: Magical Secrets You’ve learned secrets from various magical traditions. Whenever you reach a Bard
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots






