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Returning 35 results for 'breaking bards diffusing curse replaces'.
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Monsters
Curse of Strahd
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Kenku
Legacy
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Magic Items
Storm King's Thunder
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unleashed on any who plunder the dragon’s treasure. Such a curse typically affects not only those who steal from the hoard, but anyone else who comes into contact with the treasure. Moreover, breaking the
, gathering the entire hoard together and performing some specific rite can end the curse. Such a rite might involve any or all of the elements suggested on the Breaking a Hoard Curse table. Breaking
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unleashed on any who plunder the dragon’s treasure. Such a curse typically affects not only those who steal from the hoard, but anyone else who comes into contact with the treasure. Moreover, breaking the
, gathering the entire hoard together and performing some specific rite can end the curse. Such a rite might involve any or all of the elements suggested on the Breaking a Hoard Curse table. Breaking
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unleashed on any who plunder the dragon’s treasure. Such a curse typically affects not only those who steal from the hoard, but anyone else who comes into contact with the treasure. Moreover, breaking the
, gathering the entire hoard together and performing some specific rite can end the curse. Such a rite might involve any or all of the elements suggested on the Breaking a Hoard Curse table. Breaking
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
characters in your party: Bruiser. Sometimes subtlety means breaking just one of a snitch’s kneecaps. The Bruiser uses force and the threat of force to make sure that the crime syndicate gets what it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
characters in your party: Bruiser. Sometimes subtlety means breaking just one of a snitch’s kneecaps. The Bruiser uses force and the threat of force to make sure that the crime syndicate gets what it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
characters in your party: Bruiser. Sometimes subtlety means breaking just one of a snitch’s kneecaps. The Bruiser uses force and the threat of force to make sure that the crime syndicate gets what it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
supernatural punishment, such as breaking a vow, defiling a tomb, or murdering an innocent. Such a curse can have any effects you design, or it might be a customized version of another type of curse
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
supernatural punishment, such as breaking a vow, defiling a tomb, or murdering an innocent. Such a curse can have any effects you design, or it might be a customized version of another type of curse
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
supernatural punishment, such as breaking a vow, defiling a tomb, or murdering an innocent. Such a curse can have any effects you design, or it might be a customized version of another type of curse
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to
shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A calm emotions spell removes despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to
shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A calm emotions spell removes despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to
shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A calm emotions spell removes despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source of the River Athis. In Bakar’s heyday, cool water sprang from the fountain, teleported to it from magical silos within the pyramid. The Fountain of Athis dried up the night of Amun Sa’s death. Only by breaking the pharaoh’s curse can the basin resume its flow and the land thrive once more.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source of the River Athis. In Bakar’s heyday, cool water sprang from the fountain, teleported to it from magical silos within the pyramid. The Fountain of Athis dried up the night of Amun Sa’s death. Only by breaking the pharaoh’s curse can the basin resume its flow and the land thrive once more.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source of the River Athis. In Bakar’s heyday, cool water sprang from the fountain, teleported to it from magical silos within the pyramid. The Fountain of Athis dried up the night of Amun Sa’s death. Only by breaking the pharaoh’s curse can the basin resume its flow and the land thrive once more.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
mentor?
What do you use your talents, work, or travels to hide? Does insecurity or doubt drive you to excel? Did someone best you in your field of mastery? Does a vice, curse, or rumor color your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
mentor?
What do you use your talents, work, or travels to hide? Does insecurity or doubt drive you to excel? Did someone best you in your field of mastery? Does a vice, curse, or rumor color your






