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Returning 35 results for 'breaking beast diffusing changing rangers'.
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Monsters
Acquisitions Incorporated
statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in
beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8;{"diceNotation":"1d8","rollType":"roll"} hit points per level of the spell slot expended.
Spellcasting. Walnut is a 7th
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dungeon Master Toolbox The first five chapters provide tools for DMs: Chapter 1: Fool. This chapter includes a history of the deck in D&D—illustrating both the deck’s importance and its ever-changing
nature—and a summary of the book’s contents. Chapter 2: Key. This vital chapter advises you on introducing the deck and using it in a campaign without breaking your game! Chapter 3: Balance. Cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dungeon Master Toolbox The first five chapters provide tools for DMs: Chapter 1: Fool. This chapter includes a history of the deck in D&D—illustrating both the deck’s importance and its ever-changing
nature—and a summary of the book’s contents. Chapter 2: Key. This vital chapter advises you on introducing the deck and using it in a campaign without breaking your game! Chapter 3: Balance. Cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dungeon Master Toolbox The first five chapters provide tools for DMs: Chapter 1: Fool. This chapter includes a history of the deck in D&D—illustrating both the deck’s importance and its ever-changing
nature—and a summary of the book’s contents. Chapter 2: Key. This vital chapter advises you on introducing the deck and using it in a campaign without breaking your game! Chapter 3: Balance. Cards
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rangers, whose cover is that they have nothing to do with rangers or the undead
6 The Loyalists, ironically known for breaking contracts at an alarming rate
7 The Robust Vultures, who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rangers, whose cover is that they have nothing to do with rangers or the undead
6 The Loyalists, ironically known for breaking contracts at an alarming rate
7 The Robust Vultures, who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rangers, whose cover is that they have nothing to do with rangers or the undead
6 The Loyalists, ironically known for breaking contracts at an alarming rate
7 The Robust Vultures, who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
swimmers from sharks and other aquatic predators. Dolphin
Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
DEX
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
swimmers from sharks and other aquatic predators. Dolphin
Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
DEX
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
swimmers from sharks and other aquatic predators. Dolphin
Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
DEX
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Gold Dragon Alexander Ostrowski An adult gold dragon guards the site of a mysterious seal from intruders Adult gold dragons act subtly, frequently changing their shape to resemble harmless
21, +13 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons






