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Returning 35 results for 'breaking been diffusing carried rule'.
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Magic Items
Dungeon Master’s Guide
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
space, each 5-foot square of slime representing a separate patch. Nonmagical objects worn or carried by the target that are made of metal or organic material are destroyed by the slime.
Poison Immunity
Gazer Familiar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
up to 30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Aggressive. The gazer can move up to its speed toward a hostile creature that it can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
Monsters
Mordenkainen's Fiendish Folio Volume 1
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects
bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Species
Eberron: Rising from the Last War
Thuranni, Regalport (Lhazaar Principalities)
Elves have carried the Mark of Shadow for thousands of years. The mark’s bearers left Aerenal after the conflict that wiped out the Mark of Death
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
Backgrounds
Ghosts of Saltmarsh
of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Backgrounds
Sword Coast Adventurer's Guide
fiddling with them, and sometimes accidentally breaking them.
7
I feel far more comfortable around animals than people.
8
I was, in fact, raised by wolves.
d6
Ideal
1
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the rules.
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins. Exceptions to the
Backgrounds
Sword Coast Adventurer's Guide
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
action, a character can use thieves’ tools to try to unlatch a window from the outside, doing so with a successful DC 17 Dexterity check. Shattering a window is easy enough, but unless the sound is silenced by magic, all guards within 60 feet of the breaking window investigate.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
action, a character can use thieves’ tools to try to unlatch a window from the outside, doing so with a successful DC 17 Dexterity check. Shattering a window is easy enough, but unless the sound is silenced by magic, all guards within 60 feet of the breaking window investigate.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
action, a character can use thieves’ tools to try to unlatch a window from the outside, doing so with a successful DC 17 Dexterity check. Shattering a window is easy enough, but unless the sound is silenced by magic, all guards within 60 feet of the breaking window investigate.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
out of the way into a corner for a quick and callous disposal.
The fuel originally carried by the planar craft has long been exhausted, and prisoners now shovel low-grade ore mined from the
fed to the furnaces (most likely due to the characters freeing the prisoners here and breaking the Grand Master’s power) the engines begin to fail over a 24-hour period. When the furnaces stop burning
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
out of the way into a corner for a quick and callous disposal.
The fuel originally carried by the planar craft has long been exhausted, and prisoners now shovel low-grade ore mined from the
fed to the furnaces (most likely due to the characters freeing the prisoners here and breaking the Grand Master’s power) the engines begin to fail over a 24-hour period. When the furnaces stop burning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
believes that she can use this power to bring the other elemental temples to heel, allowing her to rule over all.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
damage and have a 50 percent chance to drop anything carried in hand. A character whose saving throw fails by 5 or more takes maximum damage, is knocked prone, and drops anything held in hand
. Dropped objects take damage from hitting the stone and end up somewhere on the stairs. The stone ultimately crashes into the doors to area 25, breaking them open and destroying them. If beetles remain in the room, some or all of them come into the stairway agitated and looking for a fight.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
, performing miracles. Over time, he withdrew from his people, tired of witnessing them repeat their mistakes. He spends his days in contemplation, occasionally breaking his silence to address an increasingly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
believes that she can use this power to bring the other elemental temples to heel, allowing her to rule over all.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
, performing miracles. Over time, he withdrew from his people, tired of witnessing them repeat their mistakes. He spends his days in contemplation, occasionally breaking his silence to address an increasingly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
, performing miracles. Over time, he withdrew from his people, tired of witnessing them repeat their mistakes. He spends his days in contemplation, occasionally breaking his silence to address an increasingly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
believes that she can use this power to bring the other elemental temples to heel, allowing her to rule over all.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
damage and have a 50 percent chance to drop anything carried in hand. A character whose saving throw fails by 5 or more takes maximum damage, is knocked prone, and drops anything held in hand
. Dropped objects take damage from hitting the stone and end up somewhere on the stairs. The stone ultimately crashes into the doors to area 25, breaking them open and destroying them. If beetles remain in the room, some or all of them come into the stairway agitated and looking for a fight.






