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Returning 35 results for 'breaking before diffusing calling robes'.
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Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul.
As guardians against the forces of wickedness
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
section, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
attack. If it can’t reach someone within 10 feet of it, the bear uses its action to make a DC 20 Strength check, breaking its leash on a success. Once free, it attacks the fire cultists if it can’t reach
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Scarlet Sash Years after Anil Zasperdes’s death, members of the Scarlet Sash continue to use the chalet as a meeting place. They keep some robes, sandals, and scarlet sashes in the house so that
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
color spray, haste, and spider climb. Fastened to his robes is an obsidian scarab engraved with the insignia of House Freth (25 gp) and a spider silk pouch containing two blue spinels (500 gp each). 18b
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the party’s
.
The robed figure is Demelin, high wizard of Onyari (detailed in the “Demelin” section). Members of the Mages of High Sorcery recognize her robes as those of the Order of Red Robes. Demelin has been
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Rangers, whose cover is that they have nothing to do with rangers or the undead
6 The Loyalists, ironically known for breaking contracts at an alarming rate
7 The Robust Vultures, who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
, contradict his ideals, or make him look ridiculous or ineffectual through acts such as these: Breaking an explicit promise or oath Violating any just law Putting others at risk through your own cowardice
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she longs for information
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
communicate with Esclarotta’s spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
. Breaking the Enchantment. Juliana and Orlando are under the enchantment of the Fountain All Heal and regard the palace as their new home. Until they’re freed from the domain’s allure—such as by a Wish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
1492 DR, the exchange is managed by Feldmar Bisset III, a human acolyte of Gond, an expert tailor, and a sericulture hobbyist. He and his family fashioned a place among the Avowed, crafting robes and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of Aelinthaldaar razed by magic, and the remaining elves splintered into separate kingdoms. The Melairkyn, of course, saw this as a breaking of their bargain, and never again did they deal with elves
most obvious of Waterdeep’s so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, including one in cowled robes who seemed to be a mass of eyes and mouths. There was also a goblin who walked around as if he owned the place. If the characters ask, the goblin matches Splugoth’s smirking
nearly to the breaking point. K’thriss Drow’b has a neat room decorated in black and purple, a crystal ball that displays only a haze of smoke, and a collection of strange purple rocks. Walnut Dankgrass’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nonbelievers. M8. Brig The brig’s door is made of rusted iron. Inside is a broken chamber pot and four skeletons wearing torn and rotted priest robes and manacles with broken, rusty chains. Skeletons
symbol of St. Cuthbert’s magic inside its robes. A detect magic spell or similar effect reveals an aura of divination magic emanating from this jade symbol of St. Cuthbert. The symbol can activate the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
explore the House of Cards. The knight is incapable of breaking its own chains. The chains holding the knight have AC 19, 30 hit points, vulnerability to radiant damage, and immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
stacks of granite tablets. Behind them lurks a long-bearded duergar wearing black robes and a tall black miter.
Klondorn Klondorn, the duergar priest of Deep Duerra and Xardorok’s trusted advisor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
: Beyond Reality with Bimdom Baffletrick. A charming illusionist in glittery, purple robes, Bimdom Baffletrick (chaotic neutral, gnome mage) performs arcane feats. His assistant is a friendly, white-furred
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
). A Small character can squeeze into the elevator box with a successful DC 10 Dexterity (Acrobatics) check. The dumbwaiter’s rope-and-pulley mechanism can support 200 pounds of weight before breaking
, their candles lit. D34: Cult Leaders’ Quarters This room contains a wood-framed bed with a feather mattress, a wardrobe containing several robes, a pair of iron candlesticks, and an open crate containing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.
Twelve figures wearing wool robes and wooden clogs
statue reveals the command phrase, which otherwise only Hierarch Anish knows. Breaking the statue also causes its contents to spill out. The statue has AC 17, HP 18, and Immunity to all damage except
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, portable
4 gp
35 lb.
Rations (1 day)
5 sp
2 lb.
Robes
1 gp
4 lb.
Rope, hempen (50 feet)
1 gp
10 lb.
Rope, silk (50 feet)
10 gp
5 lb.
Sack
1 cp
1/2 lb.
Scale
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
took over the fortress, they destroyed the statue, breaking it into stone fragments and leaving only the head, before the baron intervened. Instead of allowing them to destroy the head, the baron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
robes stands atop a dais, her arms outstretched in a welcoming gesture. A tiny, incandescent blue sphere is suspended in the air next to the statue’s head. Dozens of other statues made of sparkling
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
spiral staircase descends 20 feet to area D27. The voice rising up the stairs is chanting in Deep Speech, calling to an entity named Krokulmar. D27: Ritual Room This location consists of two roughly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
library, after which the sound returns to its bottle. Breaking a bottle releases the sound, but the sound dissipates after it plays once. All the bottles are labeled. Sample contents include the
conceals a secret door.) Locked Iron Box. Jandar Chergoba, the head chef, keeps his golden sacrificial dagger, golden mask, and crimson robes (see “Cult of Asmodeus”) in a locked iron box underneath a sack






