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Returning 35 results for 'breaking being diffusing conduct reward'.
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Backgrounds
Sword Coast Adventurer's Guide
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Backgrounds
Baldur’s Gate: Descent into Avernus
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Favors A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC
will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A Lawful Evil NPC does the same, but only because a deal is a deal. A Neutral Good or Neutral NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Favors A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC
will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A Lawful Evil NPC does the same, but only because a deal is a deal. A Neutral Good or Neutral NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Favors A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC
will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A Lawful Evil NPC does the same, but only because a deal is a deal. A Neutral Good or Neutral NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
or lawful neutral NPC will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A lawful evil NPC does the same, but only because a deal is a deal. A neutral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
or lawful neutral NPC will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A lawful evil NPC does the same, but only because a deal is a deal. A neutral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
or lawful neutral NPC will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A lawful evil NPC does the same, but only because a deal is a deal. A neutral
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Even the chief negotiators of each enclave return to their centers of power periodically, leaving representatives to conduct business. Everyone in Mantol-Derith is there to trade, negotiate, and, of
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Even the chief negotiators of each enclave return to their centers of power periodically, leaving representatives to conduct business. Everyone in Mantol-Derith is there to trade, negotiate, and, of
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Even the chief negotiators of each enclave return to their centers of power periodically, leaving representatives to conduct business. Everyone in Mantol-Derith is there to trade, negotiate, and, of
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
herself. Order of the Gauntlet Missions Party Level Mission Brief Mission Requirements and Reward 2nd “We hear that the Zhents are paying gangs in the Field Ward to attack suspected Xanathar Guild
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
herself. Order of the Gauntlet Missions Party Level Mission Brief Mission Requirements and Reward 2nd “We hear that the Zhents are paying gangs in the Field Ward to attack suspected Xanathar Guild
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
herself. Order of the Gauntlet Missions Party Level Mission Brief Mission Requirements and Reward 2nd “We hear that the Zhents are paying gangs in the Field Ward to attack suspected Xanathar Guild
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Roles d6 Character’s Role 1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones. 2 Burglar. It was theirs, but all you had to do was reach out to make it yours. 3
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an appropriate entry. Theft: Character Roles d6 Character’s Role
1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones.
2 Burglar. It was theirs
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Roles d6 Character’s Role 1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones. 2 Burglar. It was theirs, but all you had to do was reach out to make it yours. 3
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killed by duergar. Set into the northeast wall is a set of stone double doors that the svirfneblin have barred from within. Four enlarged duergar are breaking through the doors with war picks, and it’s
through the doors. If the characters deal with the duergar, Gabble is grateful and offers them a reward (see “Treasure” below). Gabble doesn’t know what provoked the duergar into attacking her enclave
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Lenk doesn’t reveal what’s inside. Cracking the Strongboxes A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Lenk doesn’t reveal what’s inside. Cracking the Strongboxes A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Roles d6 Character’s Role 1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones. 2 Burglar. It was theirs, but all you had to do was reach out to make it yours. 3
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an appropriate entry. Theft: Character Roles d6 Character’s Role
1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones.
2 Burglar. It was theirs
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Lenk doesn’t reveal what’s inside. Cracking the Strongboxes A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an appropriate entry. Theft: Character Roles d6 Character’s Role
1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones.
2 Burglar. It was theirs
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killed by duergar. Set into the northeast wall is a set of stone double doors that the svirfneblin have barred from within. Four enlarged duergar are breaking through the doors with war picks, and it’s
through the doors. If the characters deal with the duergar, Gabble is grateful and offers them a reward (see “Treasure” below). Gabble doesn’t know what provoked the duergar into attacking her enclave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killed by duergar. Set into the northeast wall is a set of stone double doors that the svirfneblin have barred from within. Four enlarged duergar are breaking through the doors with war picks, and it’s
through the doors. If the characters deal with the duergar, Gabble is grateful and offers them a reward (see “Treasure” below). Gabble doesn’t know what provoked the duergar into attacking her enclave






