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Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
magic-items
Dungeon Master’s Guide
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
When an ulitharid finds sharing leadership with an elder brain insufferable, it breaks off from the colony
staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or
can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mist Horror"} rounds outside the Mists, they lose cohesion and collapse back into
Monsters
Van Richten’s Guide to Ravenloft
by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined
","rollAction":"Mist Horror"} rounds outside the Mists, they lose cohesion and collapse back into harmless vapor.
Body Composition
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Body
Monsters
Van Richten’s Guide to Ravenloft
-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious
Mists: after 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mist Horror"} rounds outside the Mists, they lose cohesion and collapse back into harmless vapor.
Body Composition
d4
Monsters
Van Richten’s Guide to Ravenloft
throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants
":"roll","rollAction":"Mist Horror"} rounds outside the Mists, they lose cohesion and collapse back into harmless vapor.
Body Composition
d4;{"diceNotation":"1d4","rollType":"roll","rollAction
Monsters
Van Richten’s Guide to Ravenloft
more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains
":"Mist Horror"} rounds outside the Mists, they lose cohesion and collapse back into harmless vapor.
Body Composition
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Body Composition
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thronehold Capital: Throneport Hallmarks: Entertainers, international intrigue, spies After forging a united kingdom, Galifar I realized early on that the crown could not rule from one of the
existing realms. To do so would be to put one of the Five Nations above the others, and that would lead to breaks and fractures that would eventually destroy the kingdom. Thus, he established his seat of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thronehold Capital: Throneport Hallmarks: Entertainers, international intrigue, spies After forging a united kingdom, Galifar I realized early on that the crown could not rule from one of the
existing realms. To do so would be to put one of the Five Nations above the others, and that would lead to breaks and fractures that would eventually destroy the kingdom. Thus, he established his seat of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thronehold Capital: Throneport Hallmarks: Entertainers, international intrigue, spies After forging a united kingdom, Galifar I realized early on that the crown could not rule from one of the
existing realms. To do so would be to put one of the Five Nations above the others, and that would lead to breaks and fractures that would eventually destroy the kingdom. Thus, he established his seat of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wrist stopped him dead in his tracks, and before he even realized what was happening, Danica kicked the back of both his knees, dropping him to a kneel.
— R.A. Salvatore, Canticle
Some of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.






