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Returning 35 results for 'breaks back diffusing comfort reflective'.
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Tarrasque
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
":"roll","rollAction":"Reflective Carapace"}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6;{"diceNotation":"1d6","rollType
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Shapechanger. Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
If Graz’zt dies, these effects fade over the course of 1d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
When an ulitharid finds sharing leadership with an elder brain insufferable, it breaks off from the colony
staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
find Krenko’s hideout: a warehouse near a canal. A final showdown with the goblin mob boss, his retinue, and possible Shattergang interlopers ensues. Then it’s merely a matter of delivering Krenko back to Nassius before more trouble breaks out.
during a prison transfer, and it’s urgent that the characters locate him and bring him back to justice as soon as possible and with discretion. The characters can retrace the route of the transfer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
find Krenko’s hideout: a warehouse near a canal. A final showdown with the goblin mob boss, his retinue, and possible Shattergang interlopers ensues. Then it’s merely a matter of delivering Krenko back to Nassius before more trouble breaks out.
during a prison transfer, and it’s urgent that the characters locate him and bring him back to justice as soon as possible and with discretion. The characters can retrace the route of the transfer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
find Krenko’s hideout: a warehouse near a canal. A final showdown with the goblin mob boss, his retinue, and possible Shattergang interlopers ensues. Then it’s merely a matter of delivering Krenko back to Nassius before more trouble breaks out.
during a prison transfer, and it’s urgent that the characters locate him and bring him back to justice as soon as possible and with discretion. The characters can retrace the route of the transfer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Chultan Names” sidebar in the book’s introduction). The blood-drenched yuan-ti keep their weapons at the back of each alcove. If they hear the gong alarm sound, the yuan-ti command their slaves to
remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Chultan Names” sidebar in the book’s introduction). The blood-drenched yuan-ti keep their weapons at the back of each alcove. If they hear the gong alarm sound, the yuan-ti command their slaves to
remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Chultan Names” sidebar in the book’s introduction). The blood-drenched yuan-ti keep their weapons at the back of each alcove. If they hear the gong alarm sound, the yuan-ti command their slaves to
remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
want to send them back—you can work that into this final showdown. Whichever agent the characters return to is disappointed in their progress, but comes up with an alternative plan. Knowing that the
other agent might also have sent their own operatives back to collect the missing components, the characters’ agent invites them to help break into the rival agent’s workshop to steal those components
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the aid of the adventurers. The alliance has a need for a team to pull off a mission that could give the allies the upper hand even before full-scale war breaks out, and the adventurers have proven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the aid of the adventurers. The alliance has a need for a team to pull off a mission that could give the allies the upper hand even before full-scale war breaks out, and the adventurers have proven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Mural The mural depicts Lord Vanrak Moonstar as a skeletal death knight, riding on the back of Umbraxakar, the shadow dragon. Lying at the dragon’s feet are piles of withered corpses with hideous
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are guiding Kalaman’s troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
characters. If combat breaks out while the characters are with Kalaman’s troops, use five Kalaman soldiers (see appendix B)—or however many you deem appropriate—to represent allied soldiers who are quick to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the aid of the adventurers. The alliance has a need for a team to pull off a mission that could give the allies the upper hand even before full-scale war breaks out, and the adventurers have proven
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are guiding Kalaman’s troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
characters. If combat breaks out while the characters are with Kalaman’s troops, use five Kalaman soldiers (see appendix B)—or however many you deem appropriate—to represent allied soldiers who are quick to






