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Returning 35 results for 'breaks before divinity command recluse'.
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Monsters
Baldur’s Gate: Descent into Avernus
). He has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuarySacred Flame
","rollType":"damage","rollAction":"Sacred Flame","rollDamageType":"radiant"} radiant damage, gaining no benefit from cover.Thurstwell is a pale and sullen recluse in his forties. A veritable shut-in, he uses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ooze at Juiblex’s command.
Juiblex’s challenge rating is 24 (62,000 XP) when encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), Juiblex can take one
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
Juiblex
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Monsters
Out of the Abyss
in vast expanses of caustic and unintelligent slimes, and strange organic forms rise from the oceans of molds and oozes at Juiblex’s command.
Lair Actions
On initiative count 20 (losing
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
how to resume control of the Recluse. Kreffik is clever and understands that ethics and principles serve only as obstacles to academic pursuits. He has few reservations about lying when it comes to
for trying to hijack the Recluse, but a character that takes the Search action and makes a successful DC 15 Wisdom (Insight) check discerns that he’s hiding something. Kreffik comes clean and offers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, clattering contraption is a Large object with AC 13, 45 hit points, and immunity to poison and psychic damage. Every time it loses 10 hit points, one of its crossbows breaks. A creature sitting in
. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d10) piercing damage.
Sitting in the chair when the characters first enter this area is the device’s inventor, a rock gnome recluse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
spine. When placed next to each other in the proper order, they spell the command word, “liberty.” The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Blessings of Knowledge At 1st level, you learn two
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spells at the paladin levels listed. Oath of the Crown Spells Paladin Level Spells 3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Spell Sink This
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, they carve out tunnels for the tomb. At night and while their handlers take breaks, they are kept behind a 10-foot-thick stone block that is magically slid across the tunnel. Creatures The two umber
) know the command words that compel the hulks into service. Unless ordered otherwise, the umber hulks stay in this area, defending themselves if necessary. If the characters are at the tomb site long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Chultan Names” sidebar in the book’s introduction). The blood-drenched yuan-ti keep their weapons at the back of each alcove. If they hear the gong alarm sound, the yuan-ti command their slaves to
remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. Channel Divinity: Order’s Demand 2nd-level Order Domain feature You can use
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ever be the price of divinity.
—Iuz the Evil, cambion demigod
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
(spell save DC 14):
2/Day Each: Alter Self, Command (level 3 version), Detect Magic
1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. If combat breaks out while the characters are with Kalaman’s troops, use five Kalaman soldiers (see appendix B)—or however many you deem appropriate—to represent allied soldiers who are quick to
with allies. A camp includes the following features, which you can arrange as you please: Characters’ Tents. The characters can rest in their tents. Command Tent. A large table is set up in this sizable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founded by devoted worshipers of the Blood of Vol. These groups included necromancers and bone knights that were trained to raise and command the undead troops used during the war. The Order of the Emerald
will grant them personal power. They believe that she is poised to become a god of death, and that when she ascends to divinity, they will be granted immortality or at least the eternal life of undeath.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
: River Ledge Learned the boat’s command word +1 L13: Underground Lake Defeated the chuuls +2 Failed a Strength saving throw in any of the rivers −1 Cast Control Water, Water Breathing, or Water Walk
a cleric or paladin’s Channel Divinity feature against the ghasts +1 L19: Cave of Crystals Attacked the xorn −1 Sent any xorn home +2 Enlisted the help of the xorn +1 L20: Pool Caverns Freed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
decides to test them. He issues a random command, determined by rolling on the Nezzarum’s Commands table, and judges them based on their consequent actions. If they fulfill his wishes, he seems pleased
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
the stone slab in area 2. If approached, the handlers refer characters to Moghadam in area 1. If combat breaks out, they flee to area 2 and release the umber hulks, ordering them to dispose of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platforms throughout the warehouse allow the deep gnomes to reach these compartments. Each crystal platform can move up, down, or side-to-side on command, but only the deep gnomes know the command words to
activate them. Most of the svirfneblin have retreated to their residential niches. Gabble Dripskillet is the only one at floor level, and she’s prepared to negotiate with whoever or whatever breaks
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
4. The Dying Second While the incredibly devout Gadrille the Reef-Reaver leads the group of cultists at the caves, Fheralai Stormsworn assigned a second-in-command to assist her — with special
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ritual in the heart of Shae Mordai, the elven City of the Dead. The rite will destroy the islands of Aerenal and elevate Lady Illmarrow to divinity—unless the characters stop her first. Emerald Claw
Humanoids and Undead alike. Emerald Claw Knight. Knights of the Emerald Claw command squads of Humanoid or Undead soldiers. As they draw nearer to death, the chill of the grave suffuses their weapon attacks.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
oozing, fetid sludge. Its landscape is covered in vast expanses of caustic and unintelligent slimes, and strange organic forms rise from the oceans of molds and oozes at Juiblex’s command. Lair Actions On
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strategy, but they are many. If Guh dies, the morale of Grudd Haug’s other denizens breaks, and they flee into the wilderness. All the hill giants in Grudd Haug, with the exception of Guh, are enslaved
loyal of her supporters and don’t get along with the goblinoids. Grudd Haug Roster Area Creature(s) Notes 1 1 male hill giant On Guh’s command, the giant moves the boulder into the doorway and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oozing, fetid sludge. Its landscape is covered in vast expanses of caustic and unintelligent slimes, and strange organic forms rise from the oceans of molds and oozes at Juiblex’s command. Lair Actions On
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those
target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
assistance in battle. If a fight breaks out, Ipses settles atop the lintel of the nearest door and tries to stay out of harm’s way. It has little cause to fear for the destruction of its master as long as
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
description of Captain Zodge — a tall man with long black hair and a leather eye patch — it takes you a while to find him. A fight breaks out between soldiers and commoners, and you finally spot the
who serve under his command. Angry mobs can be dangerous, and Zodge is quick to take out the instigators so that the mob’s anger turns to fear quickly. No one is arrested during the fracas the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
DC 25 Strength (Athletics) check. If the characters knock on the contraption, they hear Ignus’s muffled voice shout, “Go away!” in Gnomish. Ignus attacks anyone who breaks into his contraption but
Poots—as if Poots were standing right next to her. (Ignus doesn’t know that “Poots” is also the command word to bypass the alarm spell on Tockworth’s safe.)






