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Returning 35 results for 'breaks bonded diffusing cold reining'.
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Monsters
Waterdeep: Dragon Heist
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, sending
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Elemental Gem
. Kaevja carries a elemental gem (yellow diamond);yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies.Dagger. Melee or
Gazer Familiar
Legacy
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Monsters
Volo's Guide to Monsters
its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other
":"3d6","rollType":"damage","rollDamageType":"cold"} cold damage.
4. Telekinetic Ray. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved
Monsters
Mordenkainen Presents: Monsters of the Multiverse
targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"cold"} cold damage.
4: Telekinetic Ray. If the target is a
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
Ray. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"cold"} cold damage.
4: Telekinetic Ray. If the
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
Morningstar","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ice Morningstar","rollDamageType":"cold"} cold damage.
Ice Dart. Ranged Weapon
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
composition. If the anarch moves more than 120 feet from the object, its concentration breaks.
The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of its composition. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks.
Move Object. The anarch can magically move an object it can see within 150 feet of
. The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than
Monsters
Guildmasters’ Guide to Ravnica
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
it with you.”
Flaw: “Everyone has a price.”
Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Ranger
Legacy
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Classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and remember what they’ve come here for, they won’t have to fight her. As such, no map is provided. If a fight breaks out, any forest map with a small structure will do. When the characters enter the
.
Agatha senses the characters’ intrusion and appears shortly after they enter her home: The air grows cold, and a powerful feeling of dread grips you. A pale light flickers in the air, rapidly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm — not the Treaty of Thronehold — is what keeps potential combatants at bay. No one is happy with the
mystery of the Mourning; a nation that could learn how to use this power would be unstoppable. Other forces are searching for weapons or forgotten powers that could turn the tide if another war breaks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and remember what they’ve come here for, they won’t have to fight her. As such, no map is provided. If a fight breaks out, any forest map with a small structure will do. When the characters enter the
.
Agatha senses the characters’ intrusion and appears shortly after they enter her home: The air grows cold, and a powerful feeling of dread grips you. A pale light flickers in the air, rapidly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm — not the Treaty of Thronehold — is what keeps potential combatants at bay. No one is happy with the
mystery of the Mourning; a nation that could learn how to use this power would be unstoppable. Other forces are searching for weapons or forgotten powers that could turn the tide if another war breaks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm — not the Treaty of Thronehold — is what keeps potential combatants at bay. No one is happy with the
mystery of the Mourning; a nation that could learn how to use this power would be unstoppable. Other forces are searching for weapons or forgotten powers that could turn the tide if another war breaks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and remember what they’ve come here for, they won’t have to fight her. As such, no map is provided. If a fight breaks out, any forest map with a small structure will do. When the characters enter the
.
Agatha senses the characters’ intrusion and appears shortly after they enter her home: The air grows cold, and a powerful feeling of dread grips you. A pale light flickers in the air, rapidly
Delerium Chip
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Delerium Massive Cluster
Legacy
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Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Size. You are Medium. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Child of the Sea. You can breathe air and water, and you have resistance to cold
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CON
16(+3)
INT
11(+0)
WIS
12(+1)
CHA
13(+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
14(+2)
DEX
8(−1)
CON
13(+1)
INT
5(−3)
WIS
8(−1)
CHA
5(−3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Size. You are Medium. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Child of the Sea. You can breathe air and water, and you have resistance to cold
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CON
16(+3)
INT
11(+0)
WIS
12(+1)
CHA
13(+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
14(+2)
DEX
8(−1)
CON
13(+1)
INT
5(−3)
WIS
8(−1)
CHA
5(−3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Size. You are Medium. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Child of the Sea. You can breathe air and water, and you have resistance to cold
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
darkness where the shadows hunger. As a shadow drains its victim’s strength and physical form, the victim’s shadow darkens and begins to move of its own volition. In death, the creature’s shadow breaks free
6 (−2)
WIS
10 (+0)
CHA
8 (−1)
Skills Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an alliance with him before they all fall to the giant’s sword. Once the hot coals are doused or swept from the fireplace, the chimney can be climbed easily. After 90 feet, it breaks into a damp, soot
-stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour






