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Returning 35 results for 'breaks both diffusing complex return'.
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Star Spawn Larva Mage
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
magic-items
the following triggers, or with a more complex trigger of the creator’s choosing (e.g. to detonate when a certain word is spoken, when a specific object comes within range, etc.):
Time. When the
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
magic-items
the following triggers, or with a more complex trigger of the creator’s choosing (e.g. to detonate when a certain word is spoken, when a specific object comes within range, etc.):
Time. When the
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
magic-items
the following triggers, or with a more complex trigger of the creator’s choosing (e.g. to detonate when a certain word is spoken, when a specific object comes within range, etc.):
Time. When the
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
magic-items
the following triggers, or with a more complex trigger of the creator’s choosing (e.g. to detonate when a certain word is spoken, when a specific object comes within range, etc.):
Time. When the
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ice without impediment. High Ceilings. The caves have 50-foot-high ceilings. The tunnels connecting the caves are 30 feet high. Moonlight. Infrequent, naturally occurring breaks in the ceiling allow moonlight into the caves, causing areas of the complex to be dimly lit on clear nights.
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ice without impediment. High Ceilings. The caves have 50-foot-high ceilings. The tunnels connecting the caves are 30 feet high. Moonlight. Infrequent, naturally occurring breaks in the ceiling allow moonlight into the caves, causing areas of the complex to be dimly lit on clear nights.
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ice without impediment. High Ceilings. The caves have 50-foot-high ceilings. The tunnels connecting the caves are 30 feet high. Moonlight. Infrequent, naturally occurring breaks in the ceiling allow moonlight into the caves, causing areas of the complex to be dimly lit on clear nights.
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceremonies (area T27) If the characters uncover any of these items from the complex and return them to Laysa, she is ecstatic. For each item returned, Laysa pays the characters five gemstones worth 500 gp
also gain the spirits’ favor. Should the characters return to the camp partway through exploring the complex, Talo and Vogren offer to use magic to heal them. Marian Xavere, Resident Mage The human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceremonies (area T27) If the characters uncover any of these items from the complex and return them to Laysa, she is ecstatic. For each item returned, Laysa pays the characters five gemstones worth 500 gp
also gain the spirits’ favor. Should the characters return to the camp partway through exploring the complex, Talo and Vogren offer to use magic to heal them. Marian Xavere, Resident Mage The human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceremonies (area T27) If the characters uncover any of these items from the complex and return them to Laysa, she is ecstatic. For each item returned, Laysa pays the characters five gemstones worth 500 gp
also gain the spirits’ favor. Should the characters return to the camp partway through exploring the complex, Talo and Vogren offer to use magic to heal them. Marian Xavere, Resident Mage The human
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
place here, and vice versa. Therefore, as soon as a fight breaks out here, one goblin flees to area 8 to warn Klarg. Rock Dams. The goblins built simple dams to control the flow of water through the
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
place here, and vice versa. Therefore, as soon as a fight breaks out here, one goblin flees to area 8 to warn Klarg. Rock Dams. The goblins built simple dams to control the flow of water through the
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
place here, and vice versa. Therefore, as soon as a fight breaks out here, one goblin flees to area 8 to warn Klarg. Rock Dams. The goblins built simple dams to control the flow of water through the
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
, decayed, or lost their potency. A character who spends a day poring over the notes can attempt a DC 20 Intelligence (Arcana) check to understand that Xonthal was involved in a complex attempt to create elementals that fused the best traits of earth, air, fire, and water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
raised or lowered using an iron lever nearby. If the lever can’t be reached, the portcullis can be forced up or down by characters with a combined Strength of 30 or more, but doing so breaks the mechanisms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then stops working. If combat breaks out in the cellar complex, Thorvin Twinbeard flees up the stairs in area B8 and uses a key to unlock the door leading outside. He has no loyalty to the other
Cellar Complex: Autumn The characters have been encouraged to explore a Xanathar Guild hideout under the Southern Ward. They enter the location through area B1. The Xanathar Guild Roster table
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
raised or lowered using an iron lever nearby. If the lever can’t be reached, the portcullis can be forced up or down by characters with a combined Strength of 30 or more, but doing so breaks the mechanisms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then stops working. If combat breaks out in the cellar complex, Thorvin Twinbeard flees up the stairs in area B8 and uses a key to unlock the door leading outside. He has no loyalty to the other
Cellar Complex: Autumn The characters have been encouraged to explore a Xanathar Guild hideout under the Southern Ward. They enter the location through area B1. The Xanathar Guild Roster table
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
raised or lowered using an iron lever nearby. If the lever can’t be reached, the portcullis can be forced up or down by characters with a combined Strength of 30 or more, but doing so breaks the mechanisms






