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Returning 35 results for 'breaks breathe diffusing chasing renewal'.
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Classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Light Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
Kobold Inventor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, range 5/20 ft., one target
kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Green Slime Pot"} to hit, range 5/20 ft., one
breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
-square area. Whenever the total weight on an area of thin ice exceeds its tolerance, the ice in that area breaks. All creatures on broken ice fall through.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
-square area. Whenever the total weight on an area of thin ice exceeds its tolerance, the ice in that area breaks. All creatures on broken ice fall through.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, there’s a 50 percent chance that the swarm disperses. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit
) acid damage at the start of each of its turns. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs (in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The target is covered
. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The target is covered
. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The target is covered
. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, there’s a 50 percent chance that the swarm disperses. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit
) acid damage at the start of each of its turns. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs (in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
-square area. Whenever the total weight on an area of thin ice exceeds its tolerance, the ice in that area breaks. All creatures on broken ice fall through.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, there’s a 50 percent chance that the swarm disperses. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit
) acid damage at the start of each of its turns. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs (in this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Magic Items
Infernal Machine Rebuild
. The tentacles cannot attack or grapple.
You are constantly followed by 1d4 octopus;octopuses that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you
forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Subclass
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Subclass
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Subclass
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, there’s a 50 percent chance that the swarm disperses.
4. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to
-square section of wall or floor within 5 feet of the target.
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, there’s a 50 percent chance that the swarm disperses.
4. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to
-square section of wall or floor within 5 feet of the target.
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, there’s a 50 percent chance that the swarm disperses.
4. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to
-square section of wall or floor within 5 feet of the target.
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
.
Challenge 11 (7,200 XP)
Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
.
Challenge 11 (7,200 XP)
Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
.
Challenge 11 (7,200 XP)
Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
silent as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
silent as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
silent as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
submerged can’t breathe. A creature can pull another creature within its reach from the quicksand by using its action and succeeding on a Strength check. The DC is 5 plus the number of feet the target
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is silent
as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
submerged can’t breathe. A creature can pull another creature within its reach from the quicksand by using its action and succeeding on a Strength check. The DC is 5 plus the number of feet the target
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any






