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Returning 35 results for 'breaks burden diffusing channel reflect'.
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Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Broken Vow A character breaks a solemn vow. The consequences stem from the powers that observed the oath’s swearing. Pronouncement. Whatever vow the character made, it came with an implied warning
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Broken Vow A character breaks a solemn vow. The consequences stem from the powers that observed the oath’s swearing. Pronouncement. Whatever vow the character made, it came with an implied warning
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Broken Vow A character breaks a solemn vow. The consequences stem from the powers that observed the oath’s swearing. Pronouncement. Whatever vow the character made, it came with an implied warning
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
Species
Acquisitions Incorporated
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items (some appear in chapter 5) give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items (some appear in chapter 5) give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items (some appear in chapter 5) give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
, developing distinct powers that reflect its source. Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies. Eye Tyrant. Some beholders manage to channel their
beholder to float up and harry foes on the floor. As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
, developing distinct powers that reflect its source. Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies. Eye Tyrant. Some beholders manage to channel their
beholder to float up and harry foes on the floor. As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
, developing distinct powers that reflect its source. Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies. Eye Tyrant. Some beholders manage to channel their
beholder to float up and harry foes on the floor. As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall






