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Returning 35 results for 'breath bards diffusing calls regards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Paralyzing Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Paralyzing Breath"}. The collector releases paralyzing gas in a 30-foot
time.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't AdamantineSummon Specters (Recharges after a Short or Long Rest). The collector calls up the
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
collector calls up the enslaved spirits of those it has slain; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Summon Specters"} specter;specters (without Sunlight Sensitivity) arise in
","rollType":"damage","rollAction":"Slam","rollDamageType":"necrotic"} necrotic damage.
Paralyzing Breath (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Paralyzing Breath"}. The
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4
Monsters
Acquisitions Incorporated
of his clan bear — a stylish tail that is rare and often considered a deformity among dragonborn.
As with his tail, an odd quirk of heritage makes Donaar's acid breath more of a signature vomiting
, giving rise to a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
to end the effect.
Children of the Night (1/Day). Zorak magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Fizban's Treasury of Dragons
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Keresta magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in
a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 90
-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
/Day). Strahd magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isn
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
lines or who miss cues. Backstage crew members fare better, as Quentillius regards them as crucial and often brings them and the director flowers or notes of thanks. While Quentillius is a powerful
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
lines or who miss cues. Backstage crew members fare better, as Quentillius regards them as crucial and often brings them and the director flowers or notes of thanks. While Quentillius is a powerful
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
lines or who miss cues. Backstage crew members fare better, as Quentillius regards them as crucial and often brings them and the director flowers or notes of thanks. While Quentillius is a powerful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Redcloak Battalion The soldiers of the Redcloak Battalion are among the deadliest warriors in Sharn. When a situation calls for extreme military force, both the Sharn Watch and the King’s Citadel
turn to the Redcloak Battalion. This elite unit fought in the forefront of the Last War, and the bards in Menthis today sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Redcloak Battalion The soldiers of the Redcloak Battalion are among the deadliest warriors in Sharn. When a situation calls for extreme military force, both the Sharn Watch and the King’s Citadel
turn to the Redcloak Battalion. This elite unit fought in the forefront of the Last War, and the bards in Menthis today sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Redcloak Battalion The soldiers of the Redcloak Battalion are among the deadliest warriors in Sharn. When a situation calls for extreme military force, both the Sharn Watch and the King’s Citadel
turn to the Redcloak Battalion. This elite unit fought in the forefront of the Last War, and the bards in Menthis today sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
them a safe journey to wherever they’re going. If the characters inform Dagaz of their destination, she tosses one of them a vial containing oil of sharpness and says, “Give the Xaryxian Empire my regards.” She and the dragon then fly away.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
them a safe journey to wherever they’re going. If the characters inform Dagaz of their destination, she tosses one of them a vial containing oil of sharpness and says, “Give the Xaryxian Empire my regards.” She and the dragon then fly away.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
them a safe journey to wherever they’re going. If the characters inform Dagaz of their destination, she tosses one of them a vial containing oil of sharpness and says, “Give the Xaryxian Empire my regards.” She and the dragon then fly away.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
, giving her AC 16. She keeps her distance from the poisoned guards as she tries to kill Azra Nir using produce flame and thunderwave. She has three more doses of biza’s breath, but they are prepared for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
, giving her AC 16. She keeps her distance from the poisoned guards as she tries to kill Azra Nir using produce flame and thunderwave. She has three more doses of biza’s breath, but they are prepared for






