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Returning 35 results for 'breath barren diffusing continue religious'.
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Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in
Monsters
Dragonlance: Shadow of the Dragon Queen
":"damage", "rollAction":"Energy Ray", "rollDamageType":"force"} force damage.
Noxious Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Noxious Breath"}. The draconian
", "rollAction":"Noxious Breath", "rollDamageType":"poison"} poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature
Monsters
Bigby Presents: Glory of the Giants
creatures grappled this way at a time.
Elemental Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Elemental Breath"}. The colossus exhales a cloud swirling with
;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Cold
Monsters
Fizban's Treasury of Dragons
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Storm King's Thunder
throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Lightning Breath"}. The dragon exhales lightning in a 120--foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the gods’ hands in the world. Within a religious order
? Reference the Order Reputation table to determine how you’re viewed by your larger religious institution. Order Reputation d6 Reputation 1 Faithful Few. You are seen as righteous crusaders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the gods’ hands in the world. Within a religious order
? Reference the Order Reputation table to determine how you’re viewed by your larger religious institution. Order Reputation d6 Reputation 1 Faithful Few. You are seen as righteous crusaders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the gods’ hands in the world. Within a religious order
? Reference the Order Reputation table to determine how you’re viewed by your larger religious institution. Order Reputation d6 Reputation 1 Faithful Few. You are seen as righteous crusaders
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
monsters that make up Droaam have their own unique subcultures. Most worship the Dark Six, but there are other religious traditions as well.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
monsters that make up Droaam have their own unique subcultures. Most worship the Dark Six, but there are other religious traditions as well.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, the subjects of tales used to frighten children. Eleven years ago they laid claim to the lands west of the Graywall Mountains and founded the nation of Droaam. While these barren lands were claimed
monsters that make up Droaam have their own unique subcultures. Most worship the Dark Six, but there are other religious traditions as well.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
10 (+0)
WIS
15 (+2)
CHA
8 (−1)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Hold Breath. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
10 (+0)
WIS
15 (+2)
CHA
8 (−1)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Hold Breath. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
10 (+0)
WIS
15 (+2)
CHA
8 (−1)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Hold Breath. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.






