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Returning 23 results for 'breath been diffusing consist reflective'.
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Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
holds its breath or doesn’t need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
holds its breath or doesn’t need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
holds its breath or doesn’t need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian






