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Returning 35 results for 'breath before darkened channel ritual'.
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Monsters
Monster Manual
it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Monster Manual
it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
manifestation of defense and speed, this power infuses all that a Monk does.
Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Monsters
Heroes of the Borderlands
Hold Breath. The lizardfolk can hold its breath for 15 minutes.Multiattack. The lizardfolk makes one Bite attack and one Bone Pike attack.
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4
trespassers and drive them out. Wardens wield weapons and shields fashioned from the husks of giant beetles, snapping turtles, and other mighty creatures. When these tools fail them, they channel the forces of nature to augment their natural attacks with poison saliva.
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians
. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Monsters
Fizban's Treasury of Dragons
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic
":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in
a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 90
-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, they channel the forces of nature to augment their natural attacks with poison saliva. Lizardfolk Warden Medium Elemental, Neutral
AC 15 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft., Swim
Skills Stealth +5, Survival +5
Gear Shield
Senses Passive Perception 11
Languages Common, Draconic, Primordial (Terran)
CR 1 (XP 200; PB +2)
Traits
Hold Breath. The lizardfolk can hold its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and gain their favor. This ability is crucial to keeping dragons aligned with the cult.
The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen.
The wearer
of this mask can channel its power to beckon Tiamat from her infernal realm, although she does so willingly—not because the mask compels her.
The Five Dragon Masks (with Wyrmspeaker Regalia)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Monsters
Fizban's Treasury of Dragons
: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and gain their favor. This ability is crucial to keeping dragons aligned with the cult.
The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen.
The wearer
of this mask can channel its power to beckon Tiamat from her infernal realm, although she does so willingly—not because the mask compels her.
The Five Dragon Masks (with Wyrmspeaker Regalia)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
empowering of the night to appease the slain creature’s deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Render A lizardfolk render is a lizardfolk that has undergone terrifying changes as a result of a shamanic ritual or other magic. Their claws grow long and hard as steel, their frame
Languages Draconic
Challenge 3 (700 XP)
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Hold Breath. The render can hold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
have all its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Actions
Multiattack. The render makes two attacks: one with its claws and one with its bite.
Claws. Melee
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, red, and white dragons gleam in those dragonborn’s scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging
Ancestry table. This determines the damage type for your other traits, as shown in the table. Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell as a ritual if that
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
text aloud after 10 rounds of the summoning ritual have been successfully focused by five or more Red Wizards. The magical maelstrom filling the central apse of the temple suddenly splits open with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, blue, and red. Her red head announces the Dragon Queen’s full appearance in the sixth round after the ritual is completed. Until that round, Tiamat can make use only of her bite attacks and breath
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
in “Devil True Names and Talismans” in the Monster Manual), instead of binding the devil into service, the summoner can create a ritual circle that allows the devil to forge a deal. Once the deal is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
write Draconic or one other language of your choice. Breath of the Dragon 3rd-Level Way of the Ascendant Dragon Feature You can channel destructive waves of energy, like those created by the dragons






