Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breath before degrees charges rune'.
Other Suggestions:
break before degrees charmed range
break before degrees change range
breathe before degrees charmed range
Monsters
Tomb of Annihilation
returns to normal at a rate of 10 degrees per minute.
Artus can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: Bigby's hand (2
":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
Magic Items
Forgotten Realms: Adventures in Faerûn
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
Magic Items
The Book of Many Things
create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended charges daily at dawn.
This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground, creating a 15-foot-radius circle of glowing runes centered on the point of impact
Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
until the creature is touched again by the staff or until a time you proclaim when you confer the benefit.
The staff has 10 charges. While holding it, you can expend 1 charge as an action to cast the
Magic Items
Storm King's Thunder
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can
property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by the breath
Magic Items
Tomb of Annihilation
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
you harm them.
You can wield the staff as a quarterstaff, +3;+3 quarterstaff that deals an extra 10 (3d6) necrotic damage on a hit.
Invoke Curse. The Staff of the Forgotten One has 7 charges and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rune’s magic lowers the room’s temperature to 0 degrees Fahrenheit. When a spell is cast in this room (including one cast from a magic item), the giant rune flashes and deals 36 (8d8) cold damage to
18. Cold Storage The Melairkyn dwarves used this chamber for cold storage. Halaster has turned it into a trap. The room has the following features: Cold. The room is bitterly cold.
Glowing Rune
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extreme cold (see chapter 5 of the Dungeon Master’s Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
necessary number of charges to activate one of the following properties: You can expend 1 charge as an action and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of
charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, you have resistance to the damage caused by the breath weapon of any Dragon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point
Claw of the Wyrm Rune Wondrous item, rare (requires attunement) This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
of power (see the Dungeon Master’s Guide) in addition to the following properties.
Animate Walking Statues. You can expend 1 or more of the staff’s charges as an action to animate or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words “Ask Your Question and Know Truth” in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decides. Random Properties. An Orb of Dragonkind has the following random properties: 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
personal rune. Floating 10 feet above the rug is a golden wand with spinning orbs of colored glass at one end (see “Treasure” below). It attacks any creature that enters the room unaccompanied by Halaster
spirit inside it. The spirit can do nothing other than animate and discharge the wand, which currently has 7 charges. The animated wand has the statistics of a Tiny animated object (see the animate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
crack of thunder.
The gargantuan heads of five dragons begin to tear and gnash their way out of the rune-lined pit of fire that forms there. Tiamat the Dragon Queen is about to burst bodily from her
breath weapons. This gives the characters a last chance to try to weaken the Dragon Queen before she appears. Once Tiamat appears in full, she spends as many rounds as necessary to laughingly devour
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
(rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thunder. The gargantuan heads of five dragons begin to tear and gnash their way out of the rune-lined pit of fire that forms there. Tiamat the Dragon Queen is about to burst bodily from her confinement
, blue, and red. Her red head announces the Dragon Queen’s full appearance in the sixth round after the ritual is completed. Until that round, Tiamat can make use only of her bite attacks and breath
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackstaff Staff, legendary (requires attunement by the Blackstaff heir, who must be a wizard) The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office
expend 1 or more of the staff’s charges as an action to animate or deactivate one or more of the walking statues of Waterdeep (see appendix B). You must be in the city to use this property, and you can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mange. When a rusty gorgon moves, its plates squeal as they rub together. Monstrous Predator. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits
target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
degrees when a hoard’s treasure is moved somewhere else, as in any of the following examples: Alter Water. An item from the hoard pollutes or purifies any water it touches. Alter Weather. An item from
throws against dragons’ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
single block of ice, is a giant-sized throne atop a circular dais. Chiseled into the throne’s backrest is a large rune.
If the awakened mammoth is aware of the characters’ presence, add: The
frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragons’ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven






