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Returning 35 results for 'breath being diffusing commit ripples'.
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Monsters
Fizban's Treasury of Dragons
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Ranger
Legacy
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Classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
districts by five circular roads. Like ripples in a pond, they radiate from the gate to Carceri, each ring confining the last. Buildings in Curst are makeshift structures cobbled together from tarnished metal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
districts by five circular roads. Like ripples in a pond, they radiate from the gate to Carceri, each ring confining the last. Buildings in Curst are makeshift structures cobbled together from tarnished metal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
districts by five circular roads. Like ripples in a pond, they radiate from the gate to Carceri, each ring confining the last. Buildings in Curst are makeshift structures cobbled together from tarnished metal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morte’s Planar Parade). 4 A drunk elf
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morte’s Planar Parade). 4 A drunk elf
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morte’s Planar Parade). 4 A drunk elf
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a DC 10 Wisdom (Perception) check to notice ripples on the cesspool before the tentacle emerges. If the characters know the room’s story or sensed the magic here, they have advantage on the check
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, occasionally performing threatening but harmless swoops near anyone he sees. When he spots the characters, he makes an intimidating display, scorching the ground with his fire breath before landing on
. G18: Lake A placid lake fed by a forest stream to the north reflects the colorful sky. Gossamer-winged dragonflies dance among the tall reeds and plants at the shore, and the lake’s surface ripples
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a DC 10 Wisdom (Perception) check to notice ripples on the cesspool before the tentacle emerges. If the characters know the room’s story or sensed the magic here, they have advantage on the check
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Singularity Breath
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the






