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Returning 35 results for 'breath black diffusing charges return'.
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Magic Items
Dungeon Master’s Guide
either case, Dragon Scale Mail is highly valued.
While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have
Dragon Scale Mail (Black);Black
Acid
Dragon Scale Mail (Blue);Blue
Lightning
Dragon Scale Mail (Brass);Brass
Fire
Dragon Scale Mail (Bronze);Bronze
Lightning
Dragon Scale Mail
Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.
Magic Items
Dungeon Master’s Guide
This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls
.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm
Magic Items
Dungeon Master’s Guide
weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must
been used, it can’t be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
Magic Items
Dungeon Master’s Guide
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Stranger Things: Welcome to the Hellfire Club
(1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Acid"} Acid damage.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Acid
Breath"}. Dexterity Saving Throw: DC 13, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Acid Breath", "rollDamageType
Magic Items
Forgotten Realms: Adventures in Faerûn
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
Monsters
Icewind Dale: Rime of the Frostmaiden
of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6;{"diceNotation":"1d20+6
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
Monsters
Tomb of Annihilation
":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the
Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and
Manshoon
Legacy
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Monsters
Waterdeep: Dragon Heist
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10;{"diceNotation":"2d10","rollType":"roll","rollAction
":"Special Equipment"} to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other
Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
","rollDamageType":"cold"} cold damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic
Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
","rollDamageType":"lightning"} lightning damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
Monsters
Fizban's Treasury of Dragons
Putrid Aura (Acid and Poison Forms Only). A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its
next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
Monsters
Tyranny of Dragons
Special Equipment. Rezmir has the Black Dragon Mask, Hazirawn, and an insignia of claws (see appendix C for all items).
Amphibious. Rezmir can breathe air and water.
Cruel Advantage. Once per turn
.
Draconic Majesty. While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body
Monsters
Vecna: Eve of Ruin
":"Claw", "rollDamageType":"slashing"} slashing damage.
Spiderling Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Spiderling Breath"}. The spiderdragon exhales venomous
spiderlings in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Spiderling Breath
Monsters
Icewind Dale: Rime of the Frostmaiden
Hold Breath. Kingsport can hold its breath for 20 minutes.Beak. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Beak"} to hit, reach 5 ft., one target. Hit: 3 (1d4
fondness for black licorice, strips of which it keeps in the pockets of its robe. The fiend is attended by Kingsport, a blind, albino giant penguin under the effect of an awaken spell.
Scrivenscry's
Dragon Scale Mail
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Magic Items
Basic Rules (2014)
a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath
Resistance
Dragon Scale Mail (Black);Black
Acid
Dragon Scale Mail (Blue);Blue
Lightning
Dragon Scale Mail (Brass);Brass
Fire
Dragon Scale Mail (Bronze);Bronze
Lightning
Monsters
Fizban's Treasury of Dragons
Putrid Aura (Acid and Poison Forms Only). A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its
next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
Monsters
Fizban's Treasury of Dragons
animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon
Fire Aura (Fire Form Only). At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire
Monsters
Tyranny of Dragons
).
Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat exhales acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8
);{"diceNotation":"15d8","rollType":"damage","rollAction":"Black Dragon Head: Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Blue Dragon Head
Robe of Stars
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Magic Items
Basic Rules (2014)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are
.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were
Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
until the creature is touched again by the staff or until a time you proclaim when you confer the benefit.
The staff has 10 charges. While holding it, you can expend 1 charge as an action to cast the
Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
":"Staff of Striking","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes
Monsters
Tomb of Annihilation
Sunlight Sensitivity. While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Magical Amulet. He wears an amulet of the black skull
with 6 charges.
Spellcasting. Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Magic Items
Tyranny of Dragons
.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of
. You can speak and understand Draconic. You also have advantage on any Charisma check you make against black dragons.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Water Breathing. You can breathe underwater.
Monsters
Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of
Chromatic Form. When created, the animated breath takes one of five forms, matching its creator’s breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated
Monk
Legacy
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Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
Staff of the Woodlands
Legacy
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Magic Items
Basic Rules (2014)
charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical
quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The dragon exhales acid in a 90-foot line that is 10 feet wide
. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a
Magic Items
Eberron: Rising from the Last War
move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30
you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding;black pudding's stat block).
Magic Items
Keys from the Golden Vault
image (1 charge)
Shard Solitaire (Black Sapphire);Black sapphire
Blight (3 charges), finger of death (6 charges)
Shard Solitaire (Diamond);Diamond
Ice storm (3 charges), simulacrum (6
immediately after you teleport.
Spellcasting. The stone has 6 charges and regains 1d6 expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Paralyzing Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Paralyzing Breath"}. The collector releases paralyzing gas in a 30-foot
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a






