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Returning 35 results for 'breath blessed diffusing con reorx'.
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Spells
Player’s Handbook
.
Mod
Save
STR
19
+4
+4
DEX
14
+2
+2
CON
17
+3
+3
Mod
Save
INT
10
+0
+0
WIS
14
+2
+2
CHA
14
+2
+2
type until the spell ends.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll
Monsters
Dragonlance: Shadow of the Dragon Queen
the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of damage these weapons deal depends on
fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon Army wield weapons blessed by Takhisis to strike with
Monsters
Dragonlance: Shadow of the Dragon Queen
weapons blessed by Takhisis to strike with the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of
other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons.
Spells
Fizban's Treasury of Dragons
)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances (Chromatic and Metallic Only) acid, cold, fire, lightning, poison
Damage Resistances (Gem Only) force
until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell’s level (rounded down), and it uses Breath Weapon.
Rend. Melee Weapon Attack: your
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blessed
Medium Humanoid, Any Alignment
Armor Class 14 (scale mail)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blessed
Medium Humanoid, Any Alignment
Armor Class 14 (scale mail)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blessed
Medium Humanoid, Any Alignment
Armor Class 14 (scale mail)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army wield weapons blessed by Takhisis to strike with the power of the dragons they fight alongside. Dragon Army Weapons The weapons of Dragon Army troops are blessed with an infusion of dragon breath
followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons. Dragon Army Officer Dragon Army Officer
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army wield weapons blessed by Takhisis to strike with the power of the dragons they fight alongside. Dragon Army Weapons The weapons of Dragon Army troops are blessed with an infusion of dragon breath
followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons. Dragon Army Officer Dragon Army Officer
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army wield weapons blessed by Takhisis to strike with the power of the dragons they fight alongside. Dragon Army Weapons The weapons of Dragon Army troops are blessed with an infusion of dragon breath
followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons. Dragon Army Officer Dragon Army Officer
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dragonborn The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat, who wanted to
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dragonborn DAVID AUDEN NASH The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dragonborn The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat, who wanted to
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dragonborn DAVID AUDEN NASH The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dragonborn DAVID AUDEN NASH The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dragonborn The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat, who wanted to
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
16 (+3)
CON
17 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws Con +6, Int +7, Wis +6, Cha +7
Skills Perception +6, Persuasion +7, Stealth +6
. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapon (Recharge 5–6). The dragon uses one of the following breath weapons:
Dream Breath. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
(natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
(natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ancestry DRAGON DAMAGE TYPE BREATH WEAPON
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save
)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
(natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
)
INT
2 (−4)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Hold Breath. The crocodile can hold its breath for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Killer Whale Killer Whale
Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 0 ft., swim 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
13 (+1
can’t use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon. Draconic Nature. Half-dragons are incapable of having natural born
offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon. Draconic Nature. Half-dragons are incapable of having natural born
offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
)
INT
2 (–4)
WIS
10 (+0)
CHA
5 (–3)
Skills Stealth +2
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Hold Breath. The crocodile can hold its breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Killer Whale Killer Whale
Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 0 ft., swim 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
13 (+1
can’t use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
)
INT
2 (–4)
WIS
10 (+0)
CHA
5 (–3)
Skills Stealth +2
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Hold Breath. The crocodile can hold its breath






