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Returning 35 results for 'breath both diffusing channel read'.
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Classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
manifestation of defense and speed, this power infuses all that a Monk does.
Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Monsters
Heroes of the Borderlands
Hold Breath. The lizardfolk can hold its breath for 15 minutes.Multiattack. The lizardfolk makes one Bite attack and one Bone Pike attack.
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4
trespassers and drive them out. Wardens wield weapons and shields fashioned from the husks of giant beetles, snapping turtles, and other mighty creatures. When these tools fail them, they channel the forces of nature to augment their natural attacks with poison saliva.
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Fizban's Treasury of Dragons
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Photonic Breath"}. The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Photonic Breath"}. The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in
a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 90
-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, they channel the forces of nature to augment their natural attacks with poison saliva. Lizardfolk Warden Medium Elemental, Neutral
AC 15 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft., Swim
Skills Stealth +5, Survival +5
Gear Shield
Senses Passive Perception 11
Languages Common, Draconic, Primordial (Terran)
CR 1 (XP 200; PB +2)
Traits
Hold Breath. The lizardfolk can hold its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, they channel the forces of nature to augment their natural attacks with poison saliva. Lizardfolk Warden Medium Elemental, Neutral
AC 15 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft., Swim
Skills Stealth +5, Survival +5
Gear Shield
Senses Passive Perception 11
Languages Common, Draconic, Primordial (Terran)
CR 1 (XP 200; PB +2)
Traits
Hold Breath. The lizardfolk can hold its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, they channel the forces of nature to augment their natural attacks with poison saliva. Lizardfolk Warden Medium Elemental, Neutral
AC 15 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft., Swim
Skills Stealth +5, Survival +5
Gear Shield
Senses Passive Perception 11
Languages Common, Draconic, Primordial (Terran)
CR 1 (XP 200; PB +2)
Traits
Hold Breath. The lizardfolk can hold its
Monsters
Fizban's Treasury of Dragons
: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, red, and white dragons gleam in those dragonborn’s scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging
Ancestry table. This determines the damage type for your other traits, as shown in the table. Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, red, and white dragons gleam in those dragonborn’s scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging
Ancestry table. This determines the damage type for your other traits, as shown in the table. Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, red, and white dragons gleam in those dragonborn’s scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging
Ancestry table. This determines the damage type for your other traits, as shown in the table. Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
write Draconic or one other language of your choice. Breath of the Dragon 3rd-Level Way of the Ascendant Dragon Feature You can channel destructive waves of energy, like those created by the dragons






