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Returning 35 results for 'breath broad diffusing contiguous rage'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 18, each creature in
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Corroding Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corroding Breath
"}. Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid;{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Corroding Breath (Acid)", "rollDamageType":"Acid
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in
Monsters
Dragonlance: Shadow of the Dragon Queen
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cataclysmic Breath"}. The dragon exhales a wave of ghostly purple flames in a 30-foot cone. Each creature in that area
must make a DC 16 Dexterity saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Cataclysmic Breath", "rollDamageType":"necrotic"} necrotic damage on a failed save
Monsters
Storm King's Thunder
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Monsters
Bigby Presents: Glory of the Giants
.
Erupting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
make a DC 24 Dexterity saving throw. On a failed save, a creature takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Erupting Breath", "rollDamageType":"fire"} fire damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
should grab what they can, when they can — for who can say when Talos will strike and send them into the afterlife? Talos is portrayed as a broad-shouldered, bearded young man with a single good eye
staffs to raise destructive winds, cause terrible storms, and split the land in acts of rage. The three lightning bolts of his holy symbol represent these staffs, and when he vents his wrath on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
should grab what they can, when they can — for who can say when Talos will strike and send them into the afterlife? Talos is portrayed as a broad-shouldered, bearded young man with a single good eye
staffs to raise destructive winds, cause terrible storms, and split the land in acts of rage. The three lightning bolts of his holy symbol represent these staffs, and when he vents his wrath on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
should grab what they can, when they can — for who can say when Talos will strike and send them into the afterlife? Talos is portrayed as a broad-shouldered, bearded young man with a single good eye
staffs to raise destructive winds, cause terrible storms, and split the land in acts of rage. The three lightning bolts of his holy symbol represent these staffs, and when he vents his wrath on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Magic Items
Tasha’s Cauldron of Everything
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the balor where his heart had been. In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground






