Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breath build diffusing currents realm'.
Other Suggestions:
beneath build diffusing current realms
break build diffusing current realm
beneath build diffusing current reach
breath build defusing current realms
breathy build diffusing current realm
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 18, each creature in
Equipment
Combat
Utility
Whimsy
0
0
20
High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy
breath is desired by all who deal in things of an arcane nature. It’s rumored that Nokumai’s Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone.
Monsters
Phandelver and Below: The Shattered Obelisk
Virulent Breath. Noxious gas from the mutate’s digestion of previous meals spews from its mouth. At the start of the mutate’s turn, each creature within 5 feet of it must succeed on a DC
15 Constitution saving throw or take 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Virulent Breath", "rollDamageType":"poison"} poison damage.Multiattack. The mutate makes two Bite
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
causing the creatures to devour themselves.
Cunning stalkers, breath drinkers are usually solitary. Occasionally they serve powerful Far Realm entities or Elder Evils, consuming life and souls for their
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Phandelver and Below: The Shattered Obelisk
":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5
–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. Lowarnizel creates a shining bead of gravitational force, then releases the energy in a 30-foot cone. Each creature
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Monsters
Mythic Odysseys of Theros
","rollAction":"Bite","rollDamageType":"fire"} fire damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"} The cerberus exhales a 30-foot cone
of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"fire"} fire
Sea Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents and
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Fizban's Treasury of Dragons
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monsters
Fizban's Treasury of Dragons
that amount.When a gem dragon kills an aberrant creature from the Far Realm, the dragon sometimes reshapes the alien corpse into a gem stalker—a cunning predator capable of traversing the
Underdark, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
toward Moloch.
Breath of Despair (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Despair"}. Moloch exhales in a 30-foot cube. Each creature in that area must
succeed on a DC 21 Wisdom saving throw or take 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Breath of Despair","rollDamageType":"psychic"} psychic damage, drop whatever it is holding
Monsters
Mythic Odysseys of Theros
breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"}. The chimera exhales fire
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core, granting it spellcasting abilities and twisting its fiery breath into malevolent
Magic cards, there are red dragons (Opportunistic Dragon, Decadent Dragon, and Realm-Scorcher Hellkite), bronze dragons (Loch Dragon), and moonstone dragons (Shimmer Dragon and Archive Dragon). Moonstone dragons are described in Fizban’s Treasury of Dragons.
Fire, Psychic
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"thunder"} thunder damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful
Monsters
Fizban's Treasury of Dragons
3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a
", "rollAction":"Nightmare Breath", "rollDamageType":"psychic"} psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. Polukranos can hold its breath for 1 hour.
Legendary Resistance (3/Day). If Polukranos fails a saving throw, it can choose to succeed instead.
Multiple
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of






