Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breathe barriers diffusing changing reality'.
Other Suggestions:
breath barriers diffusing chasing readily
breath barriers diffusing chasing realize
breath barriers diffusing charging reality
breath barriers diffusing chasing reality
breathe barriers diffusing chasing reality
Monsters
Lorwyn: First Light
spectral existence in material reality. Each incarnation resembles a saurian behemoth with an axolotl face, a many-frilled tail, and a hulking back covered in bright-orange pustules. In Lorwyn
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Den of Villainy Underneath the veneer of Rat’s Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat’s Run as a haven, and for good reason. Staff members warn any patron
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Den of Villainy Underneath the veneer of Rat’s Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat’s Run as a haven, and for good reason. Staff members warn any patron
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Den of Villainy Underneath the veneer of Rat’s Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat’s Run as a haven, and for good reason. Staff members warn any patron
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
fills the air as the sand falls causes choking. Unless it need not breathe, a creature in the dust must make a DC 13 Constitution saving throw at the start of its turn. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
fills the air as the sand falls causes choking. Unless it need not breathe, a creature in the dust must make a DC 13 Constitution saving throw at the start of its turn. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
fills the air as the sand falls causes choking. Unless it need not breathe, a creature in the dust must make a DC 13 Constitution saving throw at the start of its turn. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
changing a battle’s terrain to introduce a new element and give combatants reasons to move around. Perhaps a powerful attack or an explosive spell topples a column, shatters a wall, or breaks up the
energy. Or perhaps a monster’s desperation causes wild magic to warp the fabric of reality. You can use the environmental effects, hazards, and traps in chapter 3 to represent these effects. Change






