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Returning 35 results for 'breathe bars diffusing comforts rounded'.
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Cloaker
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the cloaker remains
Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In
slithering tracker can grapple only one target at a time.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other
Monsters
The Book of Many Things
, and the drone knows the distance and direction to the amulet. If the drone is within 60 feet of the drone’s wearer, half of any damage the wearer takes (rounded up) is transferred to the drone
contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
ally isn’t incapacitated.
Water Breathing (Water Only). The beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level
(rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gate. The prisoners are provided with clay chamber pots, and one of the duties of slaves is to empty them into the pool during their shift. There are no other comforts in the slave pen
. Prisoners must sit or lie on the stone floor, and are fed only once each day — a thin mushroom broth served in small clay bowls passed through gaps in the bars of the gate.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gate. The prisoners are provided with clay chamber pots, and one of the duties of slaves is to empty them into the pool during their shift. There are no other comforts in the slave pen
. Prisoners must sit or lie on the stone floor, and are fed only once each day — a thin mushroom broth served in small clay bowls passed through gaps in the bars of the gate.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gate. The prisoners are provided with clay chamber pots, and one of the duties of slaves is to empty them into the pool during their shift. There are no other comforts in the slave pen
. Prisoners must sit or lie on the stone floor, and are fed only once each day — a thin mushroom broth served in small clay bowls passed through gaps in the bars of the gate.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
zombie per player character, and 1 wraith per every two characters (rounded down), excluding sidekicks. The zombies are the only ones attacking the building. The wraiths come out of the darkness after
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
zombie per player character, and 1 wraith per every two characters (rounded down), excluding sidekicks. The zombies are the only ones attacking the building. The wraiths come out of the darkness after
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
zombie per player character, and 1 wraith per every two characters (rounded down), excluding sidekicks. The zombies are the only ones attacking the building. The wraiths come out of the darkness after
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time
.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
Bonus Actions
Watery Stealth. If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time
.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
Bonus Actions
Watery Stealth. If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time
.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
Bonus Actions
Watery Stealth. If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is tinted blue on the map. Submerged areas are tinted blue from wall to wall. Characters who can’t breathe underwater must hold their breath in a submerged area. While submerged, they are also
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is tinted blue on the map. Submerged areas are tinted blue from wall to wall. Characters who can’t breathe underwater must hold their breath in a submerged area. While submerged, they are also
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is tinted blue on the map. Submerged areas are tinted blue from wall to wall. Characters who can’t breathe underwater must hold their breath in a submerged area. While submerged, they are also
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
immune to poison damage as well as the charmed, frightened, and poisoned conditions. It doesn’t need to eat, drink, sleep, or breathe. It doesn’t speak. It can’t make ranged attacks, and it can’t be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
immune to poison damage as well as the charmed, frightened, and poisoned conditions. It doesn’t need to eat, drink, sleep, or breathe. It doesn’t speak. It can’t make ranged attacks, and it can’t be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
immune to poison damage as well as the charmed, frightened, and poisoned conditions. It doesn’t need to eat, drink, sleep, or breathe. It doesn’t speak. It can’t make ranged attacks, and it can’t be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 8 (3,900 XP)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 8 (3,900 XP)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 8 (3,900 XP)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more relaxed setting. Give the group space to breathe, note developments you want to highlight later, then continue with your adventures. Consider these ideas for a break episode. Bastions Episode. The
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more relaxed setting. Give the group space to breathe, note developments you want to highlight later, then continue with your adventures. Consider these ideas for a break episode. Bastions Episode. The
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more relaxed setting. Give the group space to breathe, note developments you want to highlight later, then continue with your adventures. Consider these ideas for a break episode. Bastions Episode. The
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
stationed at each position marked W on the map. Each of the barracks is secured by a barred gate through which the bugbears can keep an eye on the captives. Each set of bars is secured by a lock and a bolt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
stationed at each position marked W on the map. Each of the barracks is secured by a barred gate through which the bugbears can keep an eye on the captives. Each set of bars is secured by a lock and a bolt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
stationed at each position marked W on the map. Each of the barracks is secured by a barred gate through which the bugbears can keep an eye on the captives. Each set of bars is secured by a lock and a bolt
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cult. By drawing upon Olhydra’s dark power, they gain the ability to ride sea-creatures that normally wouldn’t be suitable as mounts, and can even breathe underwater and share their
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount






