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Returning 35 results for 'breathe before diffusing came ram'.
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Monsters
Monster Manual
Water Breathing. The seahorse can breathe only underwater.Ram. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Ram"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation
":"2d6+2", "rollType":"damage", "rollAction":"Ram", "rollDamageType":"Bludgeoning"} Bludgeoning damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2", "rollType":"damage", "rollAction":"Ram", "rollDamageType
Giant Sea Horse
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
horse can breathe only underwater.Ram. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Ram"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType
Monsters
Mythic Odysseys of Theros
Amphibious. The hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an
","rollType":"damage","rollAction":"Hooves","rollDamageType":"bludgeoning"} bludgeoning damage.
Ram. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Ram"} to hit
Monsters
Storm King's Thunder
Amphibious. Hekaton can breathe air and water.Multiattack. Hekaton makes two attacks with his broken chains.
Broken Chain. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Monsters
Mythic Odysseys of Theros
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimera’s origin, wherein
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
: 9 (2d6 + 2) bludgeoning damage.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
(RAYMOND SWANLAND)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
: 9 (2d6 + 2) bludgeoning damage.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
(RAYMOND SWANLAND)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
: 9 (2d6 + 2) bludgeoning damage.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
(RAYMOND SWANLAND)
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The morkoth can breathe air and water.Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic, telepathy 120 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Amphibious. The dragon can breathe both air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser’s floating disk, unseen servant
Which came first, the gem or the dragon? Not a riddle, actually—it was the dragon.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic, telepathy 120 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Amphibious. The dragon can breathe both air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser’s floating disk, unseen servant
Which came first, the gem or the dragon? Not a riddle, actually—it was the dragon.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic, telepathy 120 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Amphibious. The dragon can breathe both air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser’s floating disk, unseen servant
Which came first, the gem or the dragon? Not a riddle, actually—it was the dragon.
-Fizban
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult The Livestock is the name of Stonky’s secret cult of custodial engineers, chosen as a play on the Barn Door tower’s name. All the cult’s members came to Candlekeep hoping to be accepted as
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult The Livestock is the name of Stonky’s secret cult of custodial engineers, chosen as a play on the Barn Door tower’s name. All the cult’s members came to Candlekeep hoping to be accepted as
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cult The Livestock is the name of Stonky’s secret cult of custodial engineers, chosen as a play on the Barn Door tower’s name. All the cult’s members came to Candlekeep hoping to be accepted as
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and can breathe air and water.
3 Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon. The chimera doesn’t provoke an opportunity attack when
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and can breathe air and water.
3 Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon. The chimera doesn’t provoke an opportunity attack when
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and can breathe air and water.
3 Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon. The chimera doesn’t provoke an opportunity attack when
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity. They came here from somewhere
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity. They came here from somewhere
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity. They came here from somewhere
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.
That edict turned out to be the tipping point. As one, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.
That edict turned out to be the tipping point. As one, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.
That edict turned out to be the tipping point. As one, the






