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Returning 35 results for 'breathe before diffusing course recluse'.
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Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the
Monsters
Tales from the Yawning Portal
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth
Monsters
Quests from the Infinite Staircase
Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth fails a saving throw, it can choose to succeed instead.
Shock Susceptibility. If the froghemoth
. Wildlife encountered near the lair often sport mutations, such as extra limbs or eyes, glowing secretions, or vestigial tentacles.
If the froghemoth elder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Regional Effect Fade Time"} days.Fire, Lightning
Monsters
Journeys through the Radiant Citadel
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.Multiattack. The riverine
, the flora and fauna return to normal levels, and its river dries out over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Regional Effect Fade Days"} days. All other effects
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
shift against the DC appropriate to the travel conditions, as shown in the Navigation DC column of the Airship Travel Conditions table. The airship goes off course on a failed check, extending the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
shift against the DC appropriate to the travel conditions, as shown in the Navigation DC column of the Airship Travel Conditions table. The airship goes off course on a failed check, extending the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
shift against the DC appropriate to the travel conditions, as shown in the Navigation DC column of the Airship Travel Conditions table. The airship goes off course on a failed check, extending the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
water within 6 miles of the dragon turtle’s lair to 100 degrees Fahrenheit.
If the dragon turtle dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seeps a strange gray ichor, like viscous blood. Damage to the stone reverses over the course of an hour. Illumination A strange, green-and-silver illumination suffuses the Far Realm rifts. It emanates
to breathe, drink, eat, or sleep. Gnawbles are similar to pets that alternate between aggression and affection. A gnawble that’s picked chews or nuzzles the creature that holds it until it’s put down again.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seeps a strange gray ichor, like viscous blood. Damage to the stone reverses over the course of an hour. Illumination A strange, green-and-silver illumination suffuses the Far Realm rifts. It emanates
to breathe, drink, eat, or sleep. Gnawbles are similar to pets that alternate between aggression and affection. A gnawble that’s picked chews or nuzzles the creature that holds it until it’s put down again.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seeps a strange gray ichor, like viscous blood. Damage to the stone reverses over the course of an hour. Illumination A strange, green-and-silver illumination suffuses the Far Realm rifts. It emanates
to breathe, drink, eat, or sleep. Gnawbles are similar to pets that alternate between aggression and affection. A gnawble that’s picked chews or nuzzles the creature that holds it until it’s put down again.
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Magic Items
Infernal Machine Rebuild
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fade over the course of 1d10 days. Froghemoth Elder Huge Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., swim 30 ft.
STR
25 (+7)
DEX
13
darkvision 60 ft., passive Perception 22
Languages —
Challenge 15 (13,000 XP) Proficiency Bonus +5
Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fade over the course of 1d10 days. Froghemoth Elder Huge Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., swim 30 ft.
STR
25 (+7)
DEX
13
darkvision 60 ft., passive Perception 22
Languages —
Challenge 15 (13,000 XP) Proficiency Bonus +5
Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fade over the course of 1d10 days. Froghemoth Elder Huge Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., swim 30 ft.
STR
25 (+7)
DEX
13
darkvision 60 ft., passive Perception 22
Languages —
Challenge 15 (13,000 XP) Proficiency Bonus +5
Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perfect homeland for their people. (That was the problem there, of course. You’ll miss out on a wealth of beauty it you’re always looking for the perfect gem.) Not finding it in the world, some elves (sun
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perfect homeland for their people. (That was the problem there, of course. You’ll miss out on a wealth of beauty it you’re always looking for the perfect gem.) Not finding it in the world, some elves (sun
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perfect homeland for their people. (That was the problem there, of course. You’ll miss out on a wealth of beauty it you’re always looking for the perfect gem.) Not finding it in the world, some elves (sun
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the river, leading to a larger ledge on the south side that follows the course of the river to the east.
The underground river flows swiftly from east to west. The bridge is sturdy and sound
take 1d6 bludgeoning damage as it is battered by rocks. Even creatures that can breathe water aren’t likely to survive for long. The stream runs underground for about 5 miles before emerging on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
, drink, sleep, or breathe. The character’s hit point maximum is reduced by 1d4 at dawn each day, representing the physical decay of the body. No spell or effect can halt or counteract this decay. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
, drink, sleep, or breathe. The character’s hit point maximum is reduced by 1d4 at dawn each day, representing the physical decay of the body. No spell or effect can halt or counteract this decay. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they






