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Returning 35 results for 'breathe being diffusing compelled robes'.
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Monsters
The Book of Many Things
Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
Genasi
Legacy
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Royal The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crisscross through the dust on the upper level. A search of the underground crypt reveals the bodies of three humans — two males and a female, all dressed in hooded robes. Further inspection reveals
Cassalanters as the leaders of the cult unless magically compelled to do so. Next Encounter Proceed with encounter 10, “Converted Windmill.” VILLAIN LAIRS
Chapters 5 through 8 describe the lairs of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crisscross through the dust on the upper level. A search of the underground crypt reveals the bodies of three humans — two males and a female, all dressed in hooded robes. Further inspection reveals
Cassalanters as the leaders of the cult unless magically compelled to do so. Next Encounter Proceed with encounter 10, “Converted Windmill.” VILLAIN LAIRS
Chapters 5 through 8 describe the lairs of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Royal The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Royal The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crisscross through the dust on the upper level. A search of the underground crypt reveals the bodies of three humans — two males and a female, all dressed in hooded robes. Further inspection reveals
Cassalanters as the leaders of the cult unless magically compelled to do so. Next Encounter Proceed with encounter 10, “Converted Windmill.” VILLAIN LAIRS
Chapters 5 through 8 describe the lairs of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
breathe (see “Suffocating” in chapter 8 of the Player’s Handbook). A creature can pull another creature within its reach out of a slime pool by using its action and succeeding on a Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
breathe (see “Suffocating” in chapter 8 of the Player’s Handbook). A creature can pull another creature within its reach out of a slime pool by using its action and succeeding on a Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
breathe (see “Suffocating” in chapter 8 of the Player’s Handbook). A creature can pull another creature within its reach out of a slime pool by using its action and succeeding on a Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
ceases attacking. If not attacked further, he shares his name and the following facts: He is magically compelled to serve a black-robed wizard named Lohezet. He’s wary of Lohezet’s co-commander
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
ceases attacking. If not attacked further, he shares his name and the following facts: He is magically compelled to serve a black-robed wizard named Lohezet. He’s wary of Lohezet’s co-commander
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
ceases attacking. If not attacked further, he shares his name and the following facts: He is magically compelled to serve a black-robed wizard named Lohezet. He’s wary of Lohezet’s co-commander
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
, including one in cowled robes who seemed to be a mass of eyes and mouths. There was also a goblin who walked around as if he owned the place. If the characters ask, the goblin matches Splugoth’s smirking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
, including one in cowled robes who seemed to be a mass of eyes and mouths. There was also a goblin who walked around as if he owned the place. If the characters ask, the goblin matches Splugoth’s smirking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
, including one in cowled robes who seemed to be a mass of eyes and mouths. There was also a goblin who walked around as if he owned the place. If the characters ask, the goblin matches Splugoth’s smirking






