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Returning 35 results for 'breathe boon diffusing cautious reflected'.
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Monsters
Mythic Odysseys of Theros
Amphibious. The hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an
countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally travel in herds, many hold valued places in triton society
Backgrounds
The Book of Many Things
containing 18 gp
Feature: Fortune’s Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
Monsters
Icewind Dale: Rime of the Frostmaiden
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells
on the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swim speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells are used
the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swimming speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells
on the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swim speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells are used
the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swimming speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells
on the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swim speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells are used
the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swimming speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
S13 opens. If it is rotated to face any other direction, the statue’s heads animate and breathe flame. Each creature in the chamber must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
S13 opens. If it is rotated to face any other direction, the statue’s heads animate and breathe flame. Each creature in the chamber must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
S13 opens. If it is rotated to face any other direction, the statue’s heads animate and breathe flame. Each creature in the chamber must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving






