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Returning 35 results for 'breathe both diffusing compelled rivals'.
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Monsters
The Book of Many Things
Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
Monsters
Candlekeep Mysteries
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Genasi
Legacy
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, recently hatched ones might hunt one another, seeking dominance over their clutch and slaying rivals they can’t subjugate. Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, recently hatched ones might hunt one another, seeking dominance over their clutch and slaying rivals they can’t subjugate. Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, recently hatched ones might hunt one another, seeking dominance over their clutch and slaying rivals they can’t subjugate. Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
further their organization’s schemes.
10 The incarnation has drawn an enemy of Strahd’s to Barovia, such as Firan Zal’honen* or Jander Sunstar,* hoping the rivals will slay one another.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
further their organization’s schemes.
10 The incarnation has drawn an enemy of Strahd’s to Barovia, such as Firan Zal’honen* or Jander Sunstar,* hoping the rivals will slay one another.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
further their organization’s schemes.
10 The incarnation has drawn an enemy of Strahd’s to Barovia, such as Firan Zal’honen* or Jander Sunstar,* hoping the rivals will slay one another.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark
the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
Dexterity saving throw, taking 33 (6d10) slashing damage on a failed save, or half as much damage on a successful one. A creature compelled to run through the arch must make another DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
Dexterity saving throw, taking 33 (6d10) slashing damage on a failed save, or half as much damage on a successful one. A creature compelled to run through the arch must make another DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
Dexterity saving throw, taking 33 (6d10) slashing damage on a failed save, or half as much damage on a successful one. A creature compelled to run through the arch must make another DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area C8’s floor, or at the top of the stairs up to C8) to breathe as often as they need to. Captain’s Chest. A heavy iron chest lies on the floor of the hold, directly beneath the hole it fell through
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Perception 19
Languages —
Challenge 10 (5,900 XP)
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area C8’s floor, or at the top of the stairs up to C8) to breathe as often as they need to. Captain’s Chest. A heavy iron chest lies on the floor of the hold, directly beneath the hole it fell through
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area C8’s floor, or at the top of the stairs up to C8) to breathe as often as they need to. Captain’s Chest. A heavy iron chest lies on the floor of the hold, directly beneath the hole it fell through
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
60 ft., passive Perception 20
Languages Common, Giant
Challenge 16 (15,000 XP)
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two Lightning Sword
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
and 2d6 cultists of Evil Water (all with swimming speeds of 30 feet and the ability to breathe water), with 1d2 chuuls (attitude for all: 1d4 +1)
3 1 rime hulk* (attitude: 1d6) wailing and






