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Returning 35 results for 'breathing being diffusing cage reduced'.
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Equipment
While wearing divers armor your movement is reduced by 10, unless your Strength score is equal to or greater than 18. Additionally, whenever the spell Water Breathing is cast on you while wearing the divers armor, the duration of the spell is doubled for you.
Monsters
Eberron: Rising from the Last War
flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell
horrid site shaped from the leftover flesh and bones of the daelkyr’s sculpting. The walls of the palace undulate as air flows through them, as if the space were breathing. Lair Actions. While
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
breathing. From a nearby cliff, a tributary of the River Styx cascades down into the slime.
Dangling from a bent iron crane that leans out over the chasm is an iron cage containing a hairless, green
-skinned humanoid wearing shackles on its ankles. The crane lowers the cage by a chain into the slime, immersing the creature in the goo for a minute before hoisting it back out. This dunking continues
Magic Items
Bigby Presents: Glory of the Giants
a 1, you lose control of the figurine, and it becomes hostile to you and your companions until it is reduced to 0 hit points, at which point it reverts to figurine form.
Prehistoric Figurine of
up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
Monsters
Princes of the Apocalypse
is reduced to 0 hit points.Yan-C-Bin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
an unoccupied space he can see. Anything Yan-C-Bin is wearing or carrying is teleported with him.
Suffocate (Costs 3 Actions). Yan-C-Bin steals the air of one breathing creature he can see within 60
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
High Altitude Traveling at altitudes of 10,000 feet or higher above sea level is taxing for a creature that needs to breathe, because of the reduced amount of oxygen in the air. Each hour such a
creature spends traveling at high altitude counts as 2 hours for the purpose of determining how long that creature can travel. Breathing creatures can become acclimated to a high altitude by spending 30
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect, and bestows the effect of a water breathing spell on any creatures within it. The stout bars grant half cover against attacks originating from outside the cage. Using the winch, a character
shows no handles or hinges. Ropes lash a pair of rowboats to a dock post, and a rusty iron cage wallows in the slime, held afloat by chain and winch. Phosphorescent crabs gather at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hunt up and down the coast. The number of harpies present equals the number of characters in the party, including sidekicks (maximum three harpies). A harpy reduced to 10 hit points or fewer tries to
fly away on its next turn, hoping to live to fight another day. Treasure. Characters who search through the harpies’ nest find a potion of water breathing.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Is That Astrolabe Breathing? After the characters find the tome for Professor Blackstone and gather any information they wish, or if they closely examine the central astrolabe, the astrolabe reveals
have a beak attack. The creature was waiting for an opportune time to attack the characters as instructed. The creature fights until reduced to 10 hit points or fewer, when it tries to lumber up the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
large chamber. The light of campfires shows a natural platform where five derro are droning a cacophonous chant. A two-headed dog stirs inside a cage, while another derro nearby plays with a crossbow and
the demon lord. The cage by the tunnel holds a death dog, watched over by a nervous derro cultist. Atop the platform, Narrak and four more derro cultists are performing a ritual around the statue at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat creatures (see “Reduced-Threat Monsters” above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
Constrict or Swallow traits) Cage G. Two hook horrors Cage H. One wyvern Each cage has rune-scribed bars of steel. Transmutation magic on the bars renders them unbreakable, so a creature inside can’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. If freed, it goes on a rampage, attacking anyone and retreating into the ground once reduced to 15 hit points or fewer. Kennah. One cage houses Kennah, a kender skirmisher (see appendix B) with 1
, they’re imprisoned in a cage with Kennah. The cages are guarded by three baaz draconians (see appendix B) and Urta, a hobgoblin captain who serves as jailer. Cages. These cages are 10-foot cubes made of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet down, the sinkhole is filled with murky green water. Hundreds of frogs hop from one floating plant to another.
The massive rib cage and fine wing bones of a dragon rise above the murk. Vines
(Investigation) or DC 15 Wisdom (Medicine) check can tell that the plants were killed by poison. Needle opened the secret door by breathing poison gas on it; smearing or spraying poison on the door also
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
fine dust. This dust can be used in area L21 to destroy the cage in the lake or prove that Kashem is dead. Illusory Finery. The room’s furnishings and inhabitants are convincing, genie-wrought
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
grotesque menagerie.
The door to each cage is barred on the outside and features a small window through which the characters can see what’s inside. Seven of the cages are empty (though their doors are
minor wounds and insufficient nourishment, but they are still able to fend for themselves. If the door is opened on an occupied cage, the animal inside immediately bolts (or flies) for freedom, doing
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
disintegrates into a pile of fine dust. This dust can be used in area L20 to destroy the cage in the lake or prove that Kashem is dead. Treasure. None of the treasure is real. Coins and precious objects
stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on a DC 15 Wisdom (Perception) check notice the cage’s faint, glimmering light in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
cooperating with anyone. Its only fear is dying before it becomes monarch of the sea, so if it is reduced to 40 hit points or fewer, it stops fighting and focuses on escape. Writhing Sigils. The glowing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(10d10) fire damage on a failed save, or half as much damage on a successful one. Creatures inside the wagon or within 5 feet of it have disadvantage on the saving throw. The wagon is reduced to
of shoes, a harlequin mask, and three wigs A climber’s kit, a disguise kit, a healer’s kit, and a poisoner’s kit A lyre with golden strings (worth 50 gp) A sculpted wooden cage holding a chicken and a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leomund’s tiny hut) in corked wooden tubes. 5. The Cage Prisoners are held in this large but filthy cell until they’re ransomed or sold into slavery. High waves sometimes wash into the chamber, soaking
everyone and leaving puddles on the floor. Palm logs form the bars across the front of the cage; they’re held in place by sturdy pins that must be noisily hammered out before the logs can be lifted out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
elemental water.
In the center of the cavern, a wrought-iron cage dangles from a rope lashed to a stalactite. Three-fourths of the cage hangs submerged in the pool that fills the middle of the cavern. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. 7. Griffon Aviary Haphazardly arranged about this untidy room are five tall wooden cages. Five griffons are kept here, one locked in each cage. The griffons peck and scratch at their cages, and the
them in area 8. She investigates any such disturbance. The griffons are trained to obey Sansuri and no one else. If an alarm sounds, Sansuri emerges from area 8, uses an action to unlock each cage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If a golem is inactive, it is unconscious. If a golem is listed as being a reduced-threat monster, it is because the construct is incomplete. Dungeon State. When these areas are cleared, any golems
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hither. It crawls through the swamp on fleshy legs and has a walking speed of 30 feet. Its movement is not reduced by swampy terrain or water up to 10 feet deep. It crosses the characters’ path as they
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
walking speed. You can also cast water breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest. Gift of the Ever-Living Ones Prerequisite: Pact of the
possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unoccupied space within 60 feet of him, acts as his ally, and can’t summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points
mage armor and stoneskin if he hasn’t done so already. Drivvin fights to the finish to defend his sister. Shrine of Lolth. This shrine resembles a 6-foot-tall cage of polished silver webbing with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
speed reduced by 5 feet. Extradimensional Prison. Creatures can’t leave Curst using teleportation or by extradimensional or interplanar means other than the town’s gate to Carceri. Any attempt to do so
burgomaster’s residence is a chamber of horrors dedicated to chastisement and correction. From the outside, the three-story manor looks like an elaborate, menacing cage. A reddish glow emanates from a pair of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can’t leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see “Reduced-Threat Monsters
. Two summoning circles are empty. The other four contain creatures: Circle A. One reduced-threat hezrou (see “Reduced-Threat Monsters” above)
Circle B. Four quasits
Circle C. One reduced-threat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
melee combat unless she is confronted underwater. If the dragon is reduced to 40 hit points or fewer, she tries to escape through the passage in area 54. Negotiation. Nightscale isn’t inclined to parley
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Plane world known as Mystara. Hurled into the Cage after a failed mission on their home world, Farrow has since acclimated to the City of Doors and put their talents to use. They have curly white hair
freckled gnome Hands of Havoc fire starter with a penchant for destruction. If reduced to 0 hit points while disguised as an alter ego, Farrow reverts to their true form. Any excess damage carries over to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
southwest of the gate, at the edge of a boulder field. The hut is made from thatch and animal hides stretched over the rib cage of an immense reptile. Animal skulls, wind chimes, and totems of feathers and
, drink, sleep, or breathe. The character’s hit point maximum is reduced by 1d4 at dawn each day, representing the physical decay of the body. No spell or effect can halt or counteract this decay. If the






