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Returning 35 results for 'breathing being diffusing change releases'.
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Monsters
Monster Manual
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.Tentacles. Melee Attack Roll
while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.Tentacles. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
Water Breathing. The squid can breathe only underwater.Multiattack. The squid makes one Bite attack and one Tentacle attack.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
straight toward itself.Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim
Archdruid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
animals
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Change Shape (2/Day). The archdruid magically polymorphs into a beast or elemental
Monsters
Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature, stoneskin
.
Change Shape (2/Day). Wyllow magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Wyllow can choose whether her equipment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: Evard's black tentacles
Voice of the Kraken (Recharges after a
veneration are sometimes rewarded with power, to serve thereafter as kraken priests.
Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape
be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
an unoccupied space he can see. Anything Yan-C-Bin is wearing or carrying is teleported with him.
Suffocate (Costs 3 Actions). Yan-C-Bin steals the air of one breathing creature he can see within 60
Backgrounds
Guildmasters’ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: dancing lights, guidance
1/day each: command, divination, hypnotic pattern, lesser restoration
Bonus Actions
Change Shape. The dragon magically transforms into any creature that is Medium or Small
). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
):
At will: dancing lights, guidance
1/day each: command, divination, greater restoration, hypnotic pattern, invisibility
Bonus Actions
Change Shape. The dragon magically transforms into any
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
): animal shapes
9th level (1 slot): foresight
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Change Shape (2/Day). The archdruid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them. Inventing, writing, storytelling, improvising, acting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them. Inventing, writing, storytelling, improvising, acting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: dancing lights, guidance
1/day each: command, divination, hypnotic pattern, lesser restoration
Bonus Actions
Change Shape. The dragon magically transforms into any creature that is Medium or Small
). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: dancing lights, guidance
1/day each: command, divination, hypnotic pattern, lesser restoration
Bonus Actions
Change Shape. The dragon magically transforms into any creature that is Medium or Small
). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
):
At will: dancing lights, guidance
1/day each: command, divination, greater restoration, hypnotic pattern, invisibility
Bonus Actions
Change Shape. The dragon magically transforms into any
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
):
At will: dancing lights, guidance
1/day each: command, divination, greater restoration, hypnotic pattern, invisibility
Bonus Actions
Change Shape. The dragon magically transforms into any
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
): animal shapes
9th level (1 slot): foresight
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Change Shape (2/Day). The archdruid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them. Inventing, writing, storytelling, improvising, acting
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
): animal shapes
9th level (1 slot): foresight
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Change Shape (2/Day). The archdruid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to the thieves as the lead. The lead pursuer might change from round to round. As the Ashen Heirs seek to escape, one controls the carpet while the other casts
same conveyance must also make this saving throw. 3 An overturned crate releases chickens and a cloud of feathers into the air. Make a DC 16 Wisdom (Survival) check to try to stay on course through the






