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Returning 35 results for 'bred being diffusing carry roiling'.
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Monsters
Eberron: Rising from the Last War
that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid
who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can't resist quori possession
Monsters
Eberron: Rising from the Last War
and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream
can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can't resist quori possession. Physically
Monsters
Eberron: Rising from the Last War
the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans
bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty
Monsters
Eberron: Rising from the Last War
they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterned scales, and strong legs. They are the most common mounts of the halflings of the Talenta Plains, bred for speed. Although too small to bear larger riders, a fastieth can carry a halfling with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterned scales, and strong legs. They are the most common mounts of the halflings of the Talenta Plains, bred for speed. Although too small to bear larger riders, a fastieth can carry a halfling with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterned scales, and strong legs. They are the most common mounts of the halflings of the Talenta Plains, bred for speed. Although too small to bear larger riders, a fastieth can carry a halfling with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
large, fierce bovine with jutting horns. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into combat. Aurochs
Large Beast (Cattle
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
large, fierce bovine with jutting horns. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into combat. Aurochs
Large Beast (Cattle
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
large, fierce bovine with jutting horns. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into combat. Aurochs
Large Beast (Cattle
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
from the victim
Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
from the victim
Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
from the victim
Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
about Marthungrim the Valiant. With the gemmules defeated, Marthungrim’s former home might be a good base of operations for those who would carry on his legacy of doing good. It could be a good place
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
about Marthungrim the Valiant. With the gemmules defeated, Marthungrim’s former home might be a good base of operations for those who would carry on his legacy of doing good. It could be a good place
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
about Marthungrim the Valiant. With the gemmules defeated, Marthungrim’s former home might be a good base of operations for those who would carry on his legacy of doing good. It could be a good place
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gates. Only four external glyph keys (one for each zone, in areas 10, 25, 31, and 63) allow access to the gates in this sector. Some Red Wizards here carry glyph keys to their zones and guard them
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gates. Only four external glyph keys (one for each zone, in areas 10, 25, 31, and 63) allow access to the gates in this sector. Some Red Wizards here carry glyph keys to their zones and guard them
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
carry a vial of such powder. Once opened, the portal remains open for 10 minutes. See the “Guards” section earlier in this chapter for details on how to open this portal from area P1. P6a: House of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
carry a vial of such powder. Once opened, the portal remains open for 10 minutes. See the “Guards” section earlier in this chapter for details on how to open this portal from area P1. P6a: House of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of






