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Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
)
Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally
Ranger
Legacy
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Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
ranches and train horses and hounds, the Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bullettes can be bred and trained. Vadalis also
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
ranches and train horses and hounds, the Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bullettes can be bred and trained. Vadalis also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Vadalis Leader: Dalin d’Vadalis Headquarters: Foalswood (near Varna, Eldeen Reaches) Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts
be bred and trained. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bulette ranch. But these exotic creatures aren’t enough to satisfy the most innovative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Vadalis Leader: Dalin d’Vadalis Headquarters: Foalswood (near Varna, Eldeen Reaches) Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts
be bred and trained. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bulette ranch. But these exotic creatures aren’t enough to satisfy the most innovative
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
ranches and train horses and hounds, the Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bullettes can be bred and trained. Vadalis also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Vadalis Leader: Dalin d’Vadalis Headquarters: Foalswood (near Varna, Eldeen Reaches) Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts
be bred and trained. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bulette ranch. But these exotic creatures aren’t enough to satisfy the most innovative
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
close and contentious election. The child of half-orc adventurers, he was adopted by Shaelen Masthew, the previous speaker, who retired from her leadership role but still lives in Termalaine. Oarus
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
close and contentious election. The child of half-orc adventurers, he was adopted by Shaelen Masthew, the previous speaker, who retired from her leadership role but still lives in Termalaine. Oarus
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spirits at the bottom, along with the ranks of the living in between, everyone knows where they stand: who is above them, who is below them, who owes them, and whom they owe. The Orzhov hierarchy includes
NPCs are found in the Monster Manual unless the table states otherwise. Orzhov NPCs Role Appropriate Stat Block Advokist Mage Indentured spirit Indentured spirit* Knight Knight Oligarch Noble Pontiff or ministrant Priest or acolyte *Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spirits at the bottom, along with the ranks of the living in between, everyone knows where they stand: who is above them, who is below them, who owes them, and whom they owe. The Orzhov hierarchy includes
NPCs are found in the Monster Manual unless the table states otherwise. Orzhov NPCs Role Appropriate Stat Block Advokist Mage Indentured spirit Indentured spirit* Knight Knight Oligarch Noble Pontiff or ministrant Priest or acolyte *Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spirits at the bottom, along with the ranks of the living in between, everyone knows where they stand: who is above them, who is below them, who owes them, and whom they owe. The Orzhov hierarchy includes
NPCs are found in the Monster Manual unless the table states otherwise. Orzhov NPCs Role Appropriate Stat Block Advokist Mage Indentured spirit Indentured spirit* Knight Knight Oligarch Noble Pontiff or ministrant Priest or acolyte *Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
close and contentious election. The child of half-orc adventurers, he was adopted by Shaelen Masthew, the previous speaker, who retired from her leadership role but still lives in Termalaine. Oarus
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
unlock it is located at the bottom of a hidden pit. Pit Trap. The pit in this hall is 10 feet wide and 30 feet deep. A character who searches the floor for traps and succeeds on a DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide’s role would have dramatic effects on the living and the balance of power between Theros’s immortals. Adventurers caught in Athreos’s machinations have the potential to influence nothing less than
greed, but as it is payment for something beyond the gods.
3 The Rivers That Ring the World are drying up. As the tides recede, great ruins are revealed, rising from the river bottom. Athreos sends
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide’s role would have dramatic effects on the living and the balance of power between Theros’s immortals. Adventurers caught in Athreos’s machinations have the potential to influence nothing less than
greed, but as it is payment for something beyond the gods.
3 The Rivers That Ring the World are drying up. As the tides recede, great ruins are revealed, rising from the river bottom. Athreos sends
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide’s role would have dramatic effects on the living and the balance of power between Theros’s immortals. Adventurers caught in Athreos’s machinations have the potential to influence nothing less than
greed, but as it is payment for something beyond the gods.
3 The Rivers That Ring the World are drying up. As the tides recede, great ruins are revealed, rising from the river bottom. Athreos sends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
played a critical role in ensuring that the githyanki under her rule were protected from an immediate, direct assault by their kin. Using her mastery of arcane magic, she helped the githyanki establish a
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyanki’s all-encompassing mission. They had been bred and trained for war by their one-time masters and had
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
played a critical role in ensuring that the githyanki under her rule were protected from an immediate, direct assault by their kin. Using her mastery of arcane magic, she helped the githyanki establish a
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyanki’s all-encompassing mission. They had been bred and trained for war by their one-time masters and had
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
across them with some regularity—further evidencing the divine favor most enjoy. Nearly every magic item was created with a purpose and often carries with it a role in some greater story, whether an epic
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
across them with some regularity—further evidencing the divine favor most enjoy. Nearly every magic item was created with a purpose and often carries with it a role in some greater story, whether an epic
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
played a critical role in ensuring that the githyanki under her rule were protected from an immediate, direct assault by their kin. Using her mastery of arcane magic, she helped the githyanki establish a
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyanki’s all-encompassing mission. They had been bred and trained for war by their one-time masters and had
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
across them with some regularity—further evidencing the divine favor most enjoy. Nearly every magic item was created with a purpose and often carries with it a role in some greater story, whether an epic
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
being outfitted for her role by a flustered goblin tailor, who keeps accidentally sticking her with dressmaking pins as they both move around the room. Skylla becomes enraged whenever the goblins
) A plain, empty wooden coffin (AC 15) A plaster statue of an elf king clutching a scepter (AC 13) A plaster wedding cake stuck to a small table (AC 13) A stuffed boar mannequin (AC 11) A 6-foot-tall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
being outfitted for her role by a flustered goblin tailor, who keeps accidentally sticking her with dressmaking pins as they both move around the room. Skylla becomes enraged whenever the goblins
) A plain, empty wooden coffin (AC 15) A plaster statue of an elf king clutching a scepter (AC 13) A plaster wedding cake stuck to a small table (AC 13) A stuffed boar mannequin (AC 11) A 6-foot-tall






