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High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour
, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of Ooze, the oblex—a slime capable of assaulting the minds of other creatures. These pools of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect
flayers created a special breed of Ooze, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
over, and one ki-rin might safeguard an area that encompasses several nations.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. On the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elsewhere. Adventuring monks are a rare breed of an already rare type of character, taking their quest for perfection beyond the walls of the monastery into the world at large. Playing a monk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
knowledge of Abyssal to leave messages. In most cases, though, a gnoll war band has little use for written notes or signs. Gnolls simply wander, attack, kill, and feed. Anything more sophisticated is beyond the band’s concern.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
The Truth behind the Legend Ages ago, a human wizard/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became
entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
lies beyond the realm of a known enemy and forces them to navigate hostile territory. The characters could be pilgrims in search of a holy site or members of a secret order dedicated to defending the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers and left here. Anyone who inspects the corpse discovers that the basilisk died from wounds consistent with weapon attacks and destructive spells. Two centipedes reside in the corpse. If the
statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
survived the Mourning did so because they were beyond the borders of their nation. And why is that? Because they were soldiers.
The Sharn Inquisitive talks about starving children and ailing
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
magic items we find scattered across the world today. It holds magic beyond our wildest dreams. We might even find something there to end this hateful winter. Intrigued?”
If characters want to hear
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
portals, or huge explosions — all of which can be useful in their own way. The league’s most grandiose experiments typically concern public works projects and elemental experimentation. These efforts use
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
together, the exact relationship of different planes to one another is largely a theoretical concern. No being in the multiverse can look down and see the planes in their arrangement the same way as we
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
, making promises to look into things, and then doing nothing. As a result, a great deal of the citizenry’s scorn lies heaped upon Duke Portyr’s shoulders. Duke Portyr expressed concern about Ravengard’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
secretive group beyond what is generally rumored: that the Harpers are dedicated to furthering equality and justice and to keeping power out of the hands of those who don’t deserve it. Erlanthar explains
anyone who shares its ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
, making promises to look into things, and then doing nothing. As a result, a great deal of the citizenry’s scorn lies heaped upon Duke Portyr’s shoulders. Duke Portyr expressed concern about Ravengard’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
smile. He assumes correctly that the characters’ arrival so soon after Iskander’s appearance is no coincidence, and he uses the missing mage as leverage for negotiating. Taraz’s only concern is escape
fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Taraz’s help, for the only way to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of 30 feet, and the ability to hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. The staff’s alignment is neutral evil. It can speak and understand Common. It has the
Ipses (the lich’s pseudodragon), and hostile toward all other creatures. It has no concern for its own well-being and fights without mercy. Ezzat calls off the staff if its destruction seems likely, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-steads that surround it. Nonetheless, a certain strong breed of merchant travels the narrow mountain passes leading into Hartsvale. The dwarves of Citadel Adbar jestingly refer to these people as
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
organizing against the Cult of the Dragon. Erlanthar’s organization is the Harpers. Characters might have heard of the older Harpers, but they’re unlikely to know much about the secretive group beyond what
ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past, the cult was more active
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swarm and are within range of the elder brain’s telepathy. Cranium rats occasionally spread beyond the elder brain’s range of influence. Whatever these rats do is of no concern to the elder brain, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smile. He assumes correctly that the characters’ arrival so soon after Iskander’s appearance is no coincidence, and he uses the missing mage as leverage for negotiating. Taraz’s only concern is escape
fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Taraz’s help, for the only way to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
saurial communities are believed to exist anywhere in the world. The saurial’s language is a combination of clicks and whistles beyond the human range of hearing, so Dragonbait tends to rely on scents to
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
Granny Nightshade uses the mechanical sparrows to relay messages to her sisters. The
cauldron’s time-freezing magic? It’s not enough to know their true names, you know. Of course, my greater concern is that someone else finds the horn and uses it for exactly that purpose. What do you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wood for mortals’ use. Nylea doesn’t care if the characters are opposed by simple peasants, or by monsters beyond the characters’ ability to cope with. They might need to get creative, calling upon
Wood, which is their main concern. Hailed as heroes even though their defense of the polis was a secondary goal, they continue to enjoy Nylea’s favor as they confront greater threats. Perhaps they will
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
they act (and interact) when mortals aren’t their primary concern. The mysteries of life and the afterlife are widely known to these creatures. Everywhere at Once. Planescape adventures span worlds
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Oblexes By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of Ooze, the oblex—a slime capable of assaulting the minds
+2
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages —
Challenge 1/4 (50 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only






