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Returning 35 results for 'bridge blowing diffusing contained remote'.
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Spells
Player’s Handbook
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool.
Choose
raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Fabricate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Choose
raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. As befits the environment, the storm in which the giant lives could be a blizzard, a typhoon, a
succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected
Monsters
Fizban's Treasury of Dragons
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
plays with a pod of killer whale;killer whales, leaping into the air and blowing clouds of steam each time the whales breach.
Fire
Monsters
Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If you’re working with metal, stone, or another mineral substance, however
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
(starboard segment; area Z10) 4 Grell nest (starboard segment; area Z11) 5 Study (starboard segment; area Z13) 6 Bridge (prow segment; area Z17)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
(starboard segment; area Z10) 4 Grell nest (starboard segment; area Z11) 5 Study (starboard segment; area Z13) 6 Bridge (prow segment; area Z17)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
(starboard segment; area Z10) 4 Grell nest (starboard segment; area Z11) 5 Study (starboard segment; area Z13) 6 Bridge (prow segment; area Z17)
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through. 7 Stone Bridge
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the elements and disperse themselves into nature, transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through. 7 Stone Bridge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through. 7 Stone Bridge
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the elements and disperse themselves into nature, transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford is a harmless illusion that changes to match the current state of things in town; for example, if a bridge is lowered in Little Lockford, the projection’s version of the bridge lowers as
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford is a harmless illusion that changes to match the current state of things in town; for example, if a bridge is lowered in Little Lockford, the projection’s version of the bridge lowers as
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford is a harmless illusion that changes to match the current state of things in town; for example, if a bridge is lowered in Little Lockford, the projection’s version of the bridge lowers as
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10






