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Returning 35 results for 'bring bad diffusing complete reading'.
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Magic Items
Dungeon Master’s Guide
vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Augury
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
Weal, for good results
Woe, for bad results
Weal and woe, for both good and bad
results
Nothing, for results that aren't especially good or bad
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional
Equipment
and search it for an omen about the results of a specific course of action that you plan to take within the next 30 minutes. The GM chooses from the following possible outcomes:
Good omen
Bad omen
Mixed omen that has both good and bad results
No omen for a result that isn’t especially good or bad
The omen doesn’t take into account any possible circumstances that might change
Monsters
Mordenkainen Presents: Monsters of the Multiverse
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
behind when one Fiend kills another.
Because of their hunger for living prey, vargouilles are eager to escape the Lower Planes. On rare occasions, summoning a demon to another plane can bring a
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
Monsters
Curse of Strahd
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
. This property of the occultant abacus can’t be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in D&D’s history. The information in this book is intended for the Dungeon Master only. If you’re planning to play through the adventure with someone else as your DM, stop reading now! Vecna: Eve of
the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventures’ settings and locations are covered in this book.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
silently spend the day reading ancient memoirs or writing messages for their own descendants. (RYAN BARGER) MYTHS OF ATHREOS
Athreos eternally performs a remarkable labor, ferrying mortal souls to the
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep: Dragon Heist is a Dungeons & Dragons
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to strike bargains with characters who have other needs. In exchange for one thing in her possession that a character has lost, Skabatha demands the characters complete one of the following quests
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), recently acquired the shard and has since learned that it must be returned to the tomb from which it was taken to stop the earthquakes that threaten Oztocan. Jamishka hires the characters to bring the
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to complete it. The bones and skulls are held together with gray mortar and white paste. The dark stains on the floor are old bloodstains, caused here when Strahd hunted down and killed the remainder
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Embarrassment Almost every bard has suffered at least one bad experience in front of an audience, and chances are you’re no exception. No one becomes famous right away, after all; perhaps you had a
few small difficulties early in your career, or maybe it took you a while to restore your reputation after one agonizing night when the fates conspired to bring about your theatrical ruin. The ways
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
others by reading their thoughts. Her weakness is that she’s always looking ahead, never behind her.” “Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
particular, the great crocodile called Thousand Teeth is an ongoing problem for the tribe. If the characters are shy of 50 points and out of options, you can have the queen bring up this opportunity. See
attempt to succeed on the mission but have fallen victim to some bad luck (low die rolls), you can arrange for them to gain some last-ditch points by seeking out and defeating some of these other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bring about the Age of Everlasting Ice. Although they’re far from reaching that goal, the frost giants pose a terrible threat to the North. In this part of their mission, the characters confront this
course of accomplishing that goal, the characters must elude or overcome the many ruthless denizens of thefortress. The good news is that things could be worse. The bad news is that they soon will be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spirits. Then, when the destruction of the old kingdoms was complete, a group of bold champions — Inspired vessels of the Dreaming Dark — formed a new nation from the ashes of the old. Having conquered
relentlessly pursues the kalashtar and takes every opportunity to bring down these enemies. The kalashtar are descended from rebel quori that defied the Dreaming Dark and want to push Dal Quor into an age of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your character’s story is complete. The prompts in the table include
between you and your DM, or perhaps your character learned about these events through omens or a reading from a fortune teller. Your destiny doesn’t determine your story’s outcome. Consider it more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
final orrery component. If they failed to talk to Bracus and have not yet deciphered the book, see “Enter Flabbergast” in the next episode to bring them up to speed. When the characters complete the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
evil acts. At Krokulmar’s command, Markos is using a book called The Celestial Codex to bring part of Krokulmar into the world. The book’s rightful owner hired adventurers to retrieve The Celestial
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos






