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Returning 35 results for 'bring bat diffusing continue retreats'.
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Monsters
Princes of the Apocalypse
Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait.
Lair Actions
If Aerisi is in the air node while Yan-C
, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
Way
Monsters
Princes of the Apocalypse
retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait.
Lair Actions
If Gar is in the water node while Olhydra isn’t, he
, without using components or a spell slot. He can’t cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
Way
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
will result in death if the act will bring glory to the banner or the legion.
Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest. Idols
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
? Vellynne Harpell’s survival is important for the story to continue forward. She fights alongside the party but does not participate in any foolhardy acts of heroism. During encounters with the dragon
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
the magic of the kagu-svirfneblin’s shimmering dome. If Grisdelfawr is reduced to 50 hit points or fewer, he retreats. If characters stay inside the forge instead of heading outside to fight
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
? Vellynne Harpell’s survival is important for the story to continue forward. She fights alongside the party but does not participate in any foolhardy acts of heroism. During encounters with the dragon
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
the magic of the kagu-svirfneblin’s shimmering dome. If Grisdelfawr is reduced to 50 hit points or fewer, he retreats. If characters stay inside the forge instead of heading outside to fight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
? Vellynne Harpell’s survival is important for the story to continue forward. She fights alongside the party but does not participate in any foolhardy acts of heroism. During encounters with the dragon
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
the magic of the kagu-svirfneblin’s shimmering dome. If Grisdelfawr is reduced to 50 hit points or fewer, he retreats. If characters stay inside the forge instead of heading outside to fight
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these relics and surrounded their altars with burial mounds. Go to these mounds, retrieve one or more of our lost relics, and bring them here as tribute. Do this, and your path will be made clear. There
Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes. Map 4.2: Harshnag’s Map Returning with the Relics To offer a relic as tribute, it must be placed inside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
and on course, and Constructs called detention drones bring in a steady supply of fresh specimens. However, swaths of the sphere have fallen into disrepair or outright mayhem. For new arrivals, many
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
the polis, they continue to enjoy Heliod’s favor as they vanquish one threat after another. Losing their patron’s favor is the greatest danger to champions of Heliod. If the god views them as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
and on course, and Constructs called detention drones bring in a steady supply of fresh specimens. However, swaths of the sphere have fallen into disrepair or outright mayhem. For new arrivals, many






